Wartek is an Indie multiplayer mech fighting game being developed entirely by me, I left my job for the year to work on this game full time. I plan on having a playable version of the game ready by the end of the year. What I aim to do is to bring the mil-sim type of feel to the world of mech games, think huge maps with gigantic view distances, simulated projectile physics (including drop, drag, wind), a unique take on how fusion powered mechs would work (you must use excess power to cool your core down), and much more. The graphics will be low-poly retro style. Most of the work right now is designing and writing code for the game, so there is often not much to show off, but stay tuned as I do post pictures and videos of things I've accomplished every now and then.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Temperate Map With Optimizations (view original)
Temperate Map With Optimizations
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

I've done a lot of optimizations and the map is running twice as fast as it used to!

Details
Date
Size
1440×712
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS
Report
Report