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'Warsim' is a semi-randomly generated kingdom management game packed with things to do, from betting on arena fights to leading mercenaries after tribes of goblins, you can run your own fist fighting pit or capture lands from bandits and enemies, there is little limit to what you can do.

Post news Report RSS Warsim 0.6.9.6

Little delayed but this update is rammed with 50 new features fixes and updates!

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**NEW FEATURES**

* Added Chance of Randomly generated goblin totems to any non-default goblin kingdoms
* Added Demonic Pit
* Added Chance of randomly generated toll roads to any bandit kingdoms
* Added chance of randomly generated elven gardens to any elven kingdoms
* Added Pigs to the game (credit to voliol)
* Added New Race 'Pigmen' (credit to voliol)
* Added New Race 'Were-pigs' (credit to voliol)
* Added New Race 'Evolved Pigs' (credit to voliol)
* Added New Race 'Pig Folk' (credit to voliol)
* Added New Race 'Half-Pigs' (credit to voliol)
* Added ability to choose your own kingdom symbol
* Added chance of strange king asking you to sacrifice peasants for peace (with random public opinion outcome)
* Added chance of a full prison revolt
* Added chance of revolt soldiers joining black market
* Added ability to ask knightly order to defend you in battle
* Added ability to ask knightly order to fight the rebels (if rebels exist)
* Added ability to ask knightly order to fight the bandits (if bandits exist)
* Added ability for your knightly order to fight with the pest groups (if told to protect your lands)

**THRONE ROOM ENCOUNTERS**

* Added Explorer of the south throne room encounter
* Added Explorer of the East throne room encounter
* Added Explorer of the west throne room encounter
* Added 3 new nervous rebel speeches to throne room
* Added dynamic messenger encounter for throne room
* Added mercantile king wants trade route throne room encounter

**BUGFIXES**

* Fixed orlak steel jaw text bug
* Fixed the elf hater text bug
* Fixed black market ruler names text bug
* Fixed random events bandit gang text bugs
* Fixed berserker chief text bug (credit Naive)
* Fixed thickblood patron issue
* Fixed exploration exploring only working on first page bug (credit Czarekstu)
* Fixed mystery slaver text colour bug
* Fixed the wasfrom demon text bug
* Fixed second demon totem build bug
* Fixed knightly order message not appearing when adding troops

**OTHER ADDITIONS**

* Added 'the Leaf-Eater' name suffix
* Added 'the Mirror-Lover' name suffix (+3 battlescore)
* Added 'the Thick-Skulled' name suffix (+50 battlescore)
* Added colour to the three faces when starting new game
* Added ability to back out of new game choice (credit Daza_NZ)
* Added kingdom symbol displayed on slums watchtowers in blackmarket
* Added knightly order graphic to knightly order, order screen
* Nerfed pest groups
* Pest groups will no longer be active every single turn
* Made pest groups slightly more common
* Made pest groups starting size non-standard (10-259) instead of 100 each time
* Added chance of pest groups marching through your lands -publicopinion
* Added chance of aslona patrols fighting pestgroups
* Added various combat scenarios with pestgroups
* Set default knightly order growth to 2 troops per turn (capped at 100)

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