Warlock's Gauntlet is a dynamic, top-down shooter (well, spell-caster) game, placing you - the player - in the role of a battlemage. The hero travels through maps filled with monsters, gaining experience and learning new spells. The game is similar to titles like Gauntlet or Diablo. The game features 25 random-generated levels which should amount to about three hours of gameplay; the player character can find over 60 distinct spells. There is no networked multiplayer, but the game includes a hot-seat two-player mode. The game available entirely for free - the code is open source and the assets are licensed CC.
This game does exactly what it sets out to do. The way the spells work means that you have to create a well-balanced loadout and anticipate what's going to happen in the next room.
The stats are a little unbalanced (you'll see), as one is significantly weaker and one's extremely useful, but it's fine, since the spells themselves benefit from different stats.
All in all, it's a good way to kill an hour or so.
Can be fun for a while. Simple gameplay like Gauntlet, but unfortunately doesn't deviate much from it. Lots of balancing issues can make it very difficult or even impossible to complete a stage. The large number of creatures give very little chance for real tactics beyond circle-strafing.
Graphics could be clearer, with edges of terrain better defined.
Sound gets repetitive and annoying, with many supposedly different enemies sharing the same sound effects.
The UI sometimes provides very little feedback on what you're doing and can be sluggish and buggy.
The spell system is quite cool, but confusing and I couldn't find any documentation to explain it. It almost seemed as if trying to strengthen stats for one spell, made me weaker in all others.
Fun for a little while and could be very good if developed further.
I agree with an user that said:
- Needs more info in the stats screen (mana used per spell, total mana, total health, etc).
- A few of storyline would be appreciated.
For all the people that couldn't understand how skills works: you have to found spells influenced more or less in the same way by the runes. And you have to mind that when a spell is "not influenced" by a rune (for example "not at all") it's in reality influenced negatively if you add points to that rune. So another suggestion would be:
- Change the scale from "not at all-totally" to "awfully-optimally" or something like that, so that is easier to understand.
- Add something like the bestiary for the spells (could be unlocked after beating the dragon) so that it could be easier to manage skills from the beginning to better fit some spells
Fairly fun little shooter with top-down view similar to Larva Mortus or R.I.P.
You assume the role of a battlemage tasked with slaying a dragon. To help you in your quest are several different spells you can collect or buy. The spells are fairly imaginative, but some of them felt a bit overpowered, with the tradeoff of massive mana cost. However, as you progress in levels and get more skill points this will just become a minoir tradeoff which a skilled player can deal with. I found the early spell selection a little bitunderwhelming but after a few "rooms" I found some more useful spells, one of which ended up using all the way trough the game. To avoid spoiling the fun of discovery, I'll only say it is a very effective crowd control spell.
The graphics are fairly good and functional, except for the icy plains where the frozen trees blended into the background slightly. This caused a few deaths because I got stuck in a dead end which I thought I could pass.
Initially I was having problems with figuring out how to assign spell slots and use skills, but once I got it working and got the hang of it, I had a blast. Turned out that F1 opens up the help and F2 opens the character window. The game can be completed in under 2 hours, but it is well-made little shooter to kill time. Definitely worth a try.
I didn't have a chance to try the multiplayer, but I assume it is what it says on the tin.