For Refrence
General wrote: I7-960 OC 3.8 (20% OC)
12GB Triple Channel DDR3 @ 1600MHz
Raid 0 HDD setup
SLI GTX 550ti
Sabertooth X58 MB
Windows 8 Pro W/ Media Center x64
Detailed wrote: RAID 0 HDD (2 Green 2TB drives)
200MB/s + Reading & write speeds ~15.02ms average read access
12GB 1600MHz Ram (OC from CPU controler @ 1333MHz) (Triple Channel) 9-9-9-24
Read {15958 MB/s} / Write {14195 MB/s} / Copy {19637 MB/s} / 53.8 ns Latency
Detailed wrote: SLI GTX 550ti (1GB Vram, each card) PCIe 2.0 16x/PCIe 2.0 16x
314.07 Nvidia Drivers, DX11.0, NVidia Control pannel settings in use
Resolution 1080p - 1920x1080
NVidia wrote: SLI enabled, Advanced 3D image settings, PhysX set to Secondary GTX 550ti (Not dedicated)
---Ambient Occlusion - Off
Anisotropic filtering - Application-controlled
Antialiasing FXAA - Off
Antialiasing Gamma Correction - On
Antialiasing Mode - Application-controlled
Antialiasing Setting - Application-controlled
Antialiasing Transparency - Off
CUDA GPUs - All
Maximum Pre-rendered frames - Use the 3D application setting
Multi-Display/Mixed-GPU acceleration - Single display preformance
SLI Rendering mode - NVIDIA recommended
Texture filtering- Anisotropic sample optimization - On
Texture filtering- Negative LOD bias - Allow
Texture filtering- Quality - High Preformance
Texture filtering- Trilinear optimization - On
Threaded Optimization - Auto
Tripple Buffering - Off
Vertical sync - Use the 3D application setting
-Install process was fairly simple, Unzip into folder
-Seemingly properly functions w/o impact while using Fraps & Steam overlay hooks.
-Launching the program into the 'settings' window & hitting play! while viewing the input tab launches wander into 1680~x1050, despite 1920x1080 being selected.
-Fullscreen Is toggle by hitting, Alt+Enter after Wander launched.
~Fullscreen needs to be toggled twice if 'Alt-tab' out of the Wander.
~~Would Like to see a 'Borderless Window' mode, as that gives the benefits of window & fullscreen in one.
-Strange delay in how long it takes to get to the name screen. ~30 seconds
-FPS results to be posted later in the thread after more viables are tested with external settings in NVida & combonations with Quality choices in the launcher for Wander.
-Difference between NVidia Control pannel (Texture filtering Quality) settings of High Quality & High Preformance is nominal @ best. Will be sure to mark the differences with more details & photos.
Photos to show later (after uploaded to G+)
Quick overview (Fantastic quality settings)
SLI-Alternate Frame 1 Rendering = HORRIBLE preformance @ less then 50% of Single GPU @ 8-10fps in the forst area.
Single GPU rendering = ok, 18~ fps in the forest area *dense trees, or waterfall effect(as in in the waterfalls )*, & upto 40fps in less populated areas of the map. Quick turning cuts FPS down 50% for short bursts.
SLI-NVidia Recommended = ok, 18-28~ fps in the forest/dense areas, & upto 40-45 in less populated area, Very similar to Sing GPU. Quick turning cuts FPS down 50% for short bursts.
SLI-Alternative Frame 2 Rendering = 25-35 fps in dense forest areas while moving, 16-20 fps range while quicker turning, capping @60fps while under the water & while in unpopulated areas.
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-Holy Camera Clipping issues batman , can make it fun .
-There is a group of rock textures missing in the middle of the map in the water.
-Larger rock textures are blurry up close
-Water line seems to be effected by the camera clipping.
-Under water effect overlay of the blueish tint doesn't seem to apply correctly as it should. it's either full screen or nothing, & would be better if it were to partially cover the screen as the camera would clip through the waterline.
-haven't been able to find purple flower yet.
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Screen shots w/ fraps to be added so to show certain aspects, though link to the Photo Albums will also be included.
Edited by: Phoegon