Waltz of the Wizard is a uniquely designed virtual reality experience that allows you to feel what it’s like to have magical powers. Combine arcane ingredients into a boiling cauldron, with the help of an ancient spirit trapped in a human skull, discovering spells and unleashing wizardry upon a world where everything is interactive. Visit new surroundings and find yourself in mysterious circumstances in an experience inspired by the atmosphere of films such as Fantasia and Harry Potter.

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Polygon
has a new interview with Hilmar Petursson, CEO of EVE: Valkyrie developer CCP Games, in which the future of virtual reality is discussed. In contrast to the optimistic expectations of the Entertainment Software Association, Petursson has a more realistic view of how the near future is going to unfold for the medium. He described the company's ten-year VR plan:

"We have taken the view that the first five years are going to be very slow and they're going to be very chaotic, and a lot of things are going to change and a lot of things are going to fail. But in the second five years, then we're going to see a rapid expansion like we've never seen before. But it's going to take five years from this year to sort itself out."

EVE: Valkyrie Screenshot


Petursson has not expected significant units of VR headsets, whether the Oculus Rift, HTC Vive, or PlayStation VR, to be sold in 2016. "We had the expectation of the first five years of VR are going to be madness, and we're going to structure ourselves to find success in that madness."

His views are echoed by a second VR developer CEO Polygon spoke to - Hrafn Thorisson of Aldin Dynamics. The company is currently working on Waltz of the Wizard, a first-person fantasy spellcasting game. Thorisson says that developers should "assume the worst, and plan around that."

"The reason we're here now is we always assumed the worst could happen, and planned around that. Without sounding too dark ... It's just that this is a really risky space, and everyone going into VR right now needs to understand that."


Thorisson also guesses that five years is about the time it will take for VR to be considered "mainstream" - that is, present and used in enough homes and offices that it is no longer considered a new, high-tech novelty.

But if the next five years are going to be madness, rest assured we'll be here to cover it.

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Waltz of the Wizard
Platforms
Windows, VR
Developer
Aldin Dynamics
Engine
Unity
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @aldindynamics

Oculus' Rift + Touch Summer Sale was really successful in boosting their userbase - exciting to see how Vive's pric… T.co

16hours ago

Vive gets a permanent $200 price cut - now $600 for the full roomscale package! T.co

16hours ago

New indicator that Sony is actively working on adding full tracking for #PSVR Uploadvr.com

Aug 18 2017

Designing for physical actions is key to engaging VR, but what actions? In this Waltz of the Wizard scene 1% of use… T.co

Aug 17 2017

Understanding physical behavior in VR can focus production efforts, helping identify places for design detail and i… T.co

Aug 16 2017

What do players actually do in your VR world? Around 60% crouch under the table in Waltz of the Wizard!… T.co

Aug 16 2017

Today marks the first time that Rift and Vive users are 50/50 in Waltz of the Wizard. #htcvive #oculusrift #vrT.co

Aug 16 2017

Reactions in VR make worlds believable. But how many see them? 20% have heard Skully gurgle in Waltz of the Wizard!… T.co

Aug 15 2017

RT @VRAwards: Congratulations to all the shortlisted nominees for VR Game of the Year! #VRAwards 2017 with @AMDT.co

Aug 7 2017

Simulated things from #SIGGGRAPH2017 #VR T.co

Aug 4 2017

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