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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Report RSS Promotional Wallpaper 3--Decaying Construction (view original)
Promotional Wallpaper 3--Decaying Construction
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NCC-1701
NCC-1701

Nice! Ya'lls promo and concept images lately have been really incredible.

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fragfest2012 Author
fragfest2012

Thanks! We take pride in our work and only somewhat recently have we been really making more content than we can post, so now the selection is a little more picky. That said, the overall quality level has also bumped up over all as our artists gain more experience and we get more experienced artists. That, and our art team is getting more solid so the same people are staying longer and getting used to the style.

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NCC-1701
NCC-1701

Its good to hear that the team is solidifying, hopefully the times of vital members suddenly quiting is over. I am really looking forward to eventually seeing some renders of game locations. If you stick with the feel of the promo images, the actually 3D locations will be freaking awesome.

On an unrelated note, I notice you havn't shown any music updates in quite some time. Any interesting progress in that department?

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fragfest2012 Author
fragfest2012

Music has not progressed as much as the other departments, since we are focusing more on those right now, but there have been some good musical developments in concept music, just not releasable stuff.

As for the team, I feel like we are at a point where vital members are no longer quitting, or at least not un-expectedly. As for renders of environments, have patience, my friend, they are coming. Consider yourself teased. :p

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