Vulture is a vertical shooter inspired by games like Strikers 1945, Raptor and Raiden. It introduces a block-based construction mechanic, allowing player to collect blocks to build bigger and better ships, as well as a destruction mechanic that allows ships to have blocks blown off but keep flying. Vulture is 10 levels of fast-paced fun, pitting the player against waves of tough enemies. A combination of equipable weapons, armour and shields gives players many options and strategies.

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Vulture Teaser 1

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Bonus Screenshot 1Bonus Svreenshot 2Bonus Screenshot 3

We have released the first teaser trailer for Vulture to coincide with us sending the second testing build out to our alpha testers. We want to thank everyone who has signed up to be an alpha tester and if you haven't yet we hope that you will consider helping us test our game by Registering for our Alpha.

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Progress is moving along well, we have a rough enemy layout implemented for level three and we have replaced most of the placeholder block graphics with final assets. Since alpha testing has started a big focus has been on bug fixes, but we have found time to implement item drops and the associated equipable systems. Several key components of the campaign mode are nearing completion and the next build we send to our testers will be the final "arcade mode" only build.

Progress marches on.

Progress Report

Next up bombs...


Vulture is Announced

Vulture is Announced

News

We are excited to announce our new project Vulture, A Sci-fi top-down arcade shooter that allows players to build their own ships. We are nearing completion...

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Vulture
Platforms
Windows, Mac, Linux
Developer & Publisher
Cubic Timeline Productions
Engine
Unity
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @cubictimeline

Thanks to everyone who checked out Vulture at @NishikazeCA. We will get those tester emails sent ASAP. #gameDevT.co

May 21 2017

Got the last of our booth components put together for @NishikazeCA. Looking forward to seeing everyone there! #gameDev #indieDev

May 18 2017

Got our convention kit for @NishikazeCA hope to see our #yql fans there to try out the latest version of Vulture! Cubictimeline.com

May 15 2017

Looking for something to play? Help us test out Vulture! Cubictimeline.com #screenshotsaturday T.co

May 13 2017

RT @TheCasualCritic: These guys stealing my tweets :P Seriously though you should follow @cubictimeline and save us the cross posting T.co

May 13 2017

We have been hard at work on our ship editor for the next tester build! #screenshotsaturday T.co

May 13 2017

RT @TheCasualCritic: If you haven't had a chance to yet, you can still sign up to test our game! Cubictimeline.com #gameDev #indieDev #screenshotsaturday

May 13 2017

We added gamification to our testing experience. We have reached recursive gaming. Sign up now! #gameDev #indieDev Cubictimeline.com

May 1 2017

RT @TheCasualCritic: Looking for something to play? Want to test our game? Our testing program now has gamification as well! T.co

May 1 2017

RT @DoktorGunn:

Apr 24 2017

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