Vulture is a vertical shooter inspired by games like Strikers 1945, Raptor and Raiden. It introduces a block-based construction mechanic, allowing player to collect blocks to build bigger and better ships, as well as a destruction mechanic that allows ships to have blocks blown off but keep flying. Vulture is 10 levels of fast-paced fun, pitting the player against waves of tough enemies. A combination of equipable weapons, armour and shields gives players many options and strategies.

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Vulture Teaser 1


Bonus Screenshot 1Bonus Svreenshot 2Bonus Screenshot 3

We have released the first teaser trailer for Vulture to coincide with us sending the second testing build out to our alpha testers. We want to thank everyone who has signed up to be an alpha tester and if you haven't yet we hope that you will consider helping us test our game by Registering for our Alpha.

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Progress is moving along well, we have a rough enemy layout implemented for level three and we have replaced most of the placeholder block graphics with final assets. Since alpha testing has started a big focus has been on bug fixes, but we have found time to implement item drops and the associated equipable systems. Several key components of the campaign mode are nearing completion and the next build we send to our testers will be the final "arcade mode" only build.

Progress marches on.

Progress Report

Next up bombs...

Vulture is Announced

Vulture is Announced


We are excited to announce our new project Vulture, A Sci-fi top-down arcade shooter that allows players to build their own ships. We are nearing completion...

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Windows, Mac, Linux
Developer & Publisher
Cubic Timeline Productions
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Latest tweets from @cubictimeline

We just sent out our 3rd testing build for Vulture! Now with bomb weapon systems and better enemy behaviors!…

Apr 11 2017

There is still time to sign up as an alpha tester before the new version goes out to testers! #gamedev #indiedev

Apr 11 2017

Today we added visual effects to the new special weapon systems. We also did a particles pass on the existing weapo…

Apr 10 2017

RT @TheCasualCritic: Took most of the day but enemies have programmable paths now. #gamedev #indiedev

Apr 8 2017

Testing some bosses using the new enemy pathing system today. #gamedev #indiedev

Apr 8 2017

RT @TheCasualCritic: if you missed it last night the first teaser for the new game I have been working on dropped. #gameDev #indieDev

Apr 5 2017

Our latest news post is up now on @IndieDB #gamedev #indiedev

Apr 5 2017

RT @TheCasualCritic: A project I'm working on released a teaser tonight, check it out! #gameDev #indieDev

Apr 5 2017

Check it out, we finally have our first, albeit rough trailer! #indieDev #gameDev

Apr 5 2017

RT @TheCasualCritic: An exhausting weekend & Monday but we got the new testing build out. It's pretty fun. #gamedev #indiedev

Apr 3 2017

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