Pixel Shinobi
FightingThis is a 2D pixel-art action game. I made it during my free time. It is similar to Sekiro: Shadows Die Twice. In this game, the player can parry an enemy...
Voice of Steel
From our point of view fighting games industry is facing a crisis: fighting games are monotonous and trends of the development are not observed in the near future. That crisis and the fact that we love fighting games have pushed us to creating our project - Voice of Steel.
1. This is something new! We have developed a unique physical system, which allows you to animate the robot, create movements and strikes for them. It also determines the outcome of the battle as well.
The skeleton of the robot has more than 2000 connections; it is simulating rigid structures, joints, tendons and muscles. No ragdolls! The collision system runs in a full contact with physics.
During rendering of a stroke, close to reality model is used. It is taking into account the mass and the velocity of each collider from head to heel. Properly delivered blow is the key to a victory. Adaptive algorithms are used for simulating both - the robots and the environment without appreciable loss of performance. Physics frequency is 60 frames per second without FPS failures. All that is possible at the stage of tech-demo! Do not worry about the fact that a game will not work with a slow computer - our approach is to simulate the battle on the server side, what is also largely eliminates cheating.
2. Create your own fighter! Each robot consists of 16 items, which carry different characteristics. Now more than 100 thousand combinations of robot assembling is assessable, without taking into account painting. That allows the player to create both internally and externally unique fighter!
3. Movement freedom! Each player can create any movement or stroke and use it in a battle. That gives everyone the opportunity to create his own fighter with a unique fighting style. After all, "the frog stroke" or "double stroke to the head" at a special angle can give a great advantage when your opponent does not expect this.
4. Maximum control! The game has a traditional keyboard and gamepad control, and we develop a unique voice control system, which will allow you to manage your voice fighter, because remembering and pronunciation of the name of the blow that he came up with is easier than finding a needed button among dozens of options.
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