- Vizaris is a next-gen open sandbox RPG -

with support for up to 6 player co-op. Vizaris has weekly updates, which add new content in the form of new gameplay, quests, enemies, items, areas, and more.


Want to help the development of Vizaris? Help us by playing it now!

Just go to Vizarisgame.com - your support lets us directly add more content every week!


Don't want to buy? Then tell us what you want to see in the game! Feedback wanted - we do our best to personally respond to all feedback we receive.


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Vizaris Weekly Update - 57

News

VizarisLogo

Weekly Report - 57

It’s week fifty seven of the Vizaris updates. This week we’ve done several significant improvements to the armor system, as well as a major update to Unreal Engine 4.12.

Technical problems prevented us from getting this build uploaded on Monday and Tuesday. Specifically the upload computer kept getting bluescreens which required the upload to start over from the beginning. Combined with it being a very large update due to an engine update… and well, you get the picture.

Weekly Report   57

This week's additions

  • Updated to Unreal Engine 4.12 - This update to the Unreal Engine doesn’t necessarily add anything which we’ll be directly integrating into Vizaris. However it does bring some stability improvements as well as some fixes to engine bugs that we weren’t able to fix on our own.

  • Important: Invalidated Saves - Unfortunately, while we had hoped to never have to do this; this week due to substantial changes to the backend of the game, we’ve had to invalidate all prior saves, as they simply aren’t compatible with the changes, and cannot be made to be compatible. This is very unlikely to ever happen again, as it was due to some pretty heavy changes to one of the oldest systems in the game. We value your saves, and if it wasn’t still so early in the life of Vizaris, we would not have done this.

  • Added: Full Outfit Equipping - Outfit equipping has been majorly improved this week, with the player now able to selectively equip parts of their entire outfit. They can now choose which shirt they wear with their pants for example. All the outfits in the game have been converted to use this system, and several more outfits have been added. These outfits are also properly considered by NPCs, so the outfits they’re wearing are actually part of their inventory, which you can remove and wear for yourself.

  • Added: Underwear - Because of the newfound ability to equip and unequip various different parts of the player’s outfit, the characters now have a base mesh which is wearing underwear. Hooray for underwear.

  • Added: Two commoner outfits - We’ve converted the existing commoner outfit worn by Ka’tro into a wearable outfit, and we’ve also added an entirely new and different “peasant” outfit. You can mix and match the parts of these outfits for greater customization of your character. You can buy these outfits from Ka’tro

  • Added: Cavedweller Clothing - Cavedweller outfits have been converted to the new system as well, so you can now take their outfits and use them for yourself for even more options! The only way to get these outfits is to take them off a Cavedweller.

  • Added: Scout Leathers - The original player outfit was fully converted to the new outfit system. The gear functions as lightweight leather under armor which will reduce incoming attack damage. You can buy this armor from Ka’tro.

  • Improved: Outfits now support 3 different layers - Outfits now support three different layers. Under layer, armor layer, and accessory layer. This will allow for much more specific customization of outfits. The under layer is form fitting items, like most clothing. The armor layer is for items which change the player’s silhouette; while the accessory layer will be for items like pouches, and equipment visible on the character.

  • Added: Player Starting Equipment - Because the player can now wear -nothing-, they have to start the game wearing -something-. And so that’s now what happens. Players will start the game wearing the commoner’s clothing.

  • Player Armor Rating Display - The player’s armor rating will now be displayed in the UI Shell (The bottom part of the UI visible when any of the primary menus are open). Each point of armor rating represents a %1 damage reduction.

  • Added Music to Main Menu - The menu now plays creepy cave exploration music.

  • Fixed: Visuals for equipped items not updating when dropped - Fixed a bug that would cause the visuals of equipped items to remain on the player if the items were dropped without being unequipped first.

  • Fixed: Container item transfer crash - Fixed a bug that could cause crashes on container item transfers.

  • General code cleanup - Some general work was spent cleaning up the code. Removing unused variables, commenting out unused code, and so on. This is important to the long-term maintenance of the game.

  • Backend: More complicated conversations - We also added the ability to have more complicated conversations which can add and remove conversation options based on states. Previously we had the ability to add conversation topics based on a tag, or remove conversation topics based on a tag… but not the ability to remove tags. Now we can remove tags, which allows conversations to be much more robust.

Behind the scenes, we’ve got some big changes brewing. We’re getting some new environment art done, and we’re headed for a major overhaul of the terrain textures again – unfortunately out of necessity this time, as 4.11 seems to have broken our terrain somewhat. We were hoping for a fix in 4.12 but that didn’t happen.

Thanks again to all those who subscribed to Vizaris, both in the last month, and in the months before that.

Luke

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Vizaris is an open world, fantasy roleplaying game, with singleplayer and 6 player co-op multiplayer. Vizaris focuses on player choice and freedom. New updates at the start of every week!

You can play Vizaris right now by going to www.VizarisGame.com/play , Every dollar goes to supporting the development of the game, meaning more content at a faster rate. It's like our Kickstarter or Patreon, but you get instant access to the game! Free press access available! Questions, comments, help, and feedback welcome!

Vizaris Weekly Update - 56

Vizaris Weekly Update - 56

News

It’s week fifty six of the Vizaris updates. This week has the introduction of a major new gameplay feature, in the form of equipable Armor (and outfits...

Vizaris Weekly Update - 55

Vizaris Weekly Update - 55

News

Some minor tech improvements while working on the upcoming Village.

Vizaris Weekly Update - 54

Vizaris Weekly Update - 54

News

It's week fifty four, and we've got some cool stuff for you.

Vizaris Weekly Update - 53

Vizaris Weekly Update - 53

News

This week we have a pretty small update, as all hands were focusing on getting Ro'to Village. There almost wasn't an update, but I figured a small one...

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Vizaris Updater (Subscription Required!)

Vizaris Updater (Subscription Required!)

Installer Tool 2 comments

This tool will download the latest version of Vizaris. You are still required to buy Vizaris to play the game.

Comments
ContecGames
ContecGames

Is this game dead? Would be sad if that's the case :/

Reply Good karma Bad karma+1 vote
BitGlitch
BitGlitch

This is really impressive you guys, it looks awesome! I'm curious, how big is your dev team?

Reply Good karma Bad karma+2 votes
str-Luke Creator
str-Luke

Three people. An artist, responsible for nearly all the art, A programmer responsible for all the gameplay, and myself responsible for everything else like game and level design.

We do occasionally hire out other indie content producers for things we can't do, which is almost always animation or advanced sound work/music - but this is rare, because we don't really have the money for that.

Reply Good karma+1 vote
axemall
axemall

i bought the game and downloaded it and loaded in i seem to not be in the world its bugged i can,t play,i,m stuck on a platform thats circle and the world looks to be above me i

Reply Good karma Bad karma+2 votes
str-Luke Creator
str-Luke

We sent an email to you, and released a hotfix which should correct this issue.

Reply Good karma+2 votes
Zoltoks
Zoltoks

Nice update the game is looking pretty noice!

Reply Good karma Bad karma+3 votes
mgIT
mgIT

It looks so good!

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Vizaris
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Windows
Developer & Publisher
Strike Games
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7.8

6 votes submitted.

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Highest Rated (2 agree) 10/10

Best $5 I have EVER spent on a game. Graphics are amazing. The Vizaris world and characters are original and imaginative. UI is AWSOME! I spent 6 hours playing the first time, couldn't stop. Getting a dollar a month per referral is so cool. I already have 2 friends signed up so I'll be making money playing Vizaris. I wish I could give it an 11/10.

Sep 8 2015 by brentr

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Twitter

Latest tweets from @strikegames

Announcing the #Vizaris Mega-Update! Read more about it in this concise update and FAQ here: Vizarisgame.com T.co

Jun 27 2016

#Vizaris Weekly game patch 57 is live! Includes equippable individual pieces of clothing, underwear, and much more! T.co

Jun 8 2016

#Vizaris weekly game patch is live! This week we've added equipable armor, and big performance boosts! Indiedb.com @indiedb

May 31 2016

#Vizaris Weekly Game Patch 55 is live! Features experiments with UE4's Light Propagation Volumes @UnrealEngine T.co

May 23 2016

#Vizaris Weekly update 54 is live! Features pitch black caves, better torches, and mentions of the word "spelunking" T.co

May 17 2016

#Vizaris Weekly update 53 is live! Features new enemies, new weapons, improved shadows, and more! T.co

May 11 2016

#Vizaris weekly update 52 is live! That's a whole years worth of weekly updates! (This one has new Dolfog sounds!) T.co

May 2 2016

#Vizaris Weekly Update 51 is live! Features a bunch of bug fixes, performance boosts, new AA, and new revised areas! T.co

Apr 26 2016

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