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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Physics moving along (Games : Violent Sol Worlds : Forum : Larry : Physics moving along) Locked
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magicrat_larry
magicrat_larry Lead Developer
Oct 24 2016 Anchor

I am still working on physics. I have it working well in the POC so I have started porting it to the game now. There are a lot of optimizations that need to be in to keep it fast but so far I see it doing well. The polygons are nice and were easy to setup for all the current bodies we had in the game. I am waiting for the FPS counter to be back online then I will begin to see where the game is at with the new physics. It has been a fun journey with the physics engine of Violent Sol Worlds.

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