As with past releases, things are still very early. However, unlike past releases, Pink Crow is much more indicative of the game I’m making, and I’m really happy with what I was able to get done in the last couple months or so.
The truly massive change log can be found below, but here’s a summary: nearly everything is different and new.
If you’re interested in following games in early development, and want your feedback to shape a game in the making, then please take a look!
What’s New?
Major
- Player movement has been completely revamped with new actions, better feel, and a new collision system
- Gamepads are not only support now, but are actively encouraged
- Many system simulations are active, including time, weather, lighting, and more
- Lots of really rad music has been added thanks to ETI user permanight
- A toolbelt has been added to access your various tools, like your net and fishing rod
- Oh yeah, and there’s fishing now. Equip your rod and go find a body of water
- New critters to find and catch
- Lots of new items and objects to pick up, throw, kick, or otherwise look at
- Hey, there’s a raft now
- Several new villagers have moved into town. Say hello!
- The village area has been trashed and completely remade with new buildings, decor, and lamps, and more
- Nearly every single sprite has been either redone entirely or improved
- (they’re still bad. sorry)
- You won’t be teleported randomly around when exploring or exiting / entering buildings
- Lots of bugs fixed and an equal amount introduced
- Lots of new UI changes
- A “draw order” system allowing for smarter layering
- You can explore areas outside the village – have fun!
- New secret stuff
- New weird stuff
- New ???