VHEL is a 2-D, story based, stealth focused, real-time tactics game set in a science fiction world known as Nor Prime. It follows the exploits of a young Bhacrio girl named Khana Faust, a courier in the southern region of Ivara, who undergoes strange metaphysical changes from a parasite known as VHEL, originally used as a means to power a destructive anomaly known as Skull over 13 years ago and also a parasitic commodity amongst mammoth-like hydrozoans known as Ragnic. As Khana, the player will explore the continent of Ivara in a rudimentary day to day simulation of her life as a courier while also engaging in confrontations with Ragnic -- usually within an evasive fashion -- in heart-stopping confrontations periodically, using alien tactics and strategies unique to this world alone.
There's a lot of request for an art video of some sorts demonstrating how the characters in VHEL are drawn. Well, here you go -- the first of many dev videos showcasing how I do what I do best. Enjoy! =D
haha nice, i like this kind of videos, and great work, there can't realy be to many details, except it slows the game down to much or so
what programm is that?
Looks like adobe flash to me, although i could be wrong..
that is definitely flash.
this video was very interesting. i love to see how other devs work.
We've tested what kind of things we can animate and put in the game in real-time, so there aren't any significant issues concerning details, only sizes. =P
Animation wise, the best kind of details are the details that know where to go without you having to redraw them every single frame. Everything in this video basically shows how I can adjust, shift, and place specific details wherever I want. Hopefully in the future, I can show how all this madness can actually create pretty amazing animations. =D
Does a little blurring help the reduce the details?
Ahh, so that was why you were busy .. I shall forgive you! You are certainly good at what you do best!