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Vector Thrust is a Fast pace cellshading flying action.
The game aims to offer a variety of game modes from more quick action oriented an immersive story based campaign where the player can acquire new planes as he progresses.
The player has full power over the game in order to tweak, edit or mod every aspect of the game. Adding custom skins, changing a parameter of a unit or creating full-blown battle scenarios is easy and open to anyone.
Above all, Vector Thrust also delivers a tactical, intelligent AI, where every unit works to complete his mission in a dynamic ever-changing battlefield that is never played the same way twice.
More info, features and content will be added weekly, including new maps, aircrafts and others.
Features:
15 comments by timeSymmetry on May 14th, 2012

After a succession of requests from various users asking for the cockpit view, it was clear that this view would definitely had to be available immediately in the first release.
So this week was focused only towards the development of this view.
The three available views:



For now, only the F-16 has cockpit view, but the other aircrafts and following additions will have their respective cockpits as quickly as possible.
There is also the possibility to add a fourth view, another cockpit view, but more distant to the panels thus having a more clear view of the soundings
It’s still possible to look around in the cockpit view:


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The date has been set; it will be in June 20!
The main reason of the release being delayed up this point, was to be able to offer a game that even in the first alpha release has already the main key elements implemented.
In the current version, it is possible to make/play campaigns from start to end as well as adding any kind of user made content.
This was to reduce the risk of the alpha supporters, a game fully playable without the supporters having to wait weeks or months for main gameplay elements to be implemented.
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(Until the alpha is released more content and features may be added, so the official list will only be available in the day of the release)
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Highest priority (things that likely be available in the next weeks after the alpha release):
High priority:
Medium priority:
Low Priority:
(Note that small additions or improvements are not listed here, for example, redesigning de menu/huds)
The list above is what’s expected to be added in the game. It is not listed in order of implementation and lower priority elements may be added before the highest being completely cleared.
Also, most of this list is expected to be implemented in a year of deployment regardless how successful the alpha funding may turn out to be.
In case of a successful alpha funding, more production values will be added to the deployment allowing faster content & features development, with the possibility of expanding the game beyond what its listed here.
The goal, is to make this game as a reference for arcade flight sims on the PC, but there is a will to be more than that, another goal is to make a full warfare engine capable of delivering mods such as space battles of epic scale or fast paced robot action with little to no effort required from the mod makers.


Stay tuned, more reports will follow
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Guys, I've seen a Su-27 on screenshots and it looks pretty cool :)
Did you planning to add a new Sukhoi PAK-FA in game?
I have an idea for you guys, attempt to port this to Android Smart phones and Tablets. I have a Dell Streak 7 which can play games with even more intense graphics then this game so it should have a good frame rate. That's if that engine supports porting over to Android. If it does then attempt to do it when you finish it, it will make you guys a lot of money ;D
Thanks for the tip. :D
As the development progresses, porting to other platforms will be considered, including the linux platforms.
why would you bother with a cockpit? it's an arcade game. want a cockpit? play dcs. i mean i could understand if it was semi realistic, but cartoon? forget the pit.
I understand what you mean, but considering there are players that prefer that view it would be a shame not having it. Regardless of the camera view that players prefer to use, a cockpit view is always cool.
Every time I see these great media shots, I have the urge to open up my wallet and throw money at you.
Looks good.
Can we go into the cockpit?
Yes, it will be possible, although at this point the priority is focused more at the gameplay development. But hopefully the cockpit view will be available to all aircraft in its alpha release.
Forgot to mention, it also runs in Windows 7 with no Service Pack requirements.
Don't worry the machine I mentioned is running the game in the highest graphical settings, so the actual minimum requirements will be lower.