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Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
Offering an extensive variety of game modes to chose from, with quick, action-oriented instant play, or the opportunity to experience an immersive story-based campaign, Vector Thrust offers something for everybody, appealing to both players wanting to get straight into the sky and those who want to experience something deeper.

While the game is still in an Alpha Build, the player has full power over the game in order to tweak, edit or mod every aspect of the game. Adding custom skins, changing a parameter of a unit or creating full-blown battle scenarios is easy and open to anyone. With over 16 different fanmade mods and addons already avaliable for download, ranging from paint schemes to HUD revamps and even completely new aircraft, Vector Thrust offers near-unlimited expandability and adaptability.

Above all, Vector Thrust delivers a tactical, intelligent AI, where every unit works to complete its mission in a dynamic ever-changing battlefield that is never played the same way twice.

More info, features and content will be added weekly, including new maps, aircraft and others.
Features:

  • Lots of modes
  • Campaigns
  • Challenges
  • Advanced Tactical AI
  • Ace Squadrons
  • Custom content
  • Mods Supported

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 500Mb
Hard-disk space 500mb
DirectX Version: DirectX 9.0c

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Blog RSS Feed Report abuse Latest News: Report 037: Su-30MKI

11 comments by timeSymmetry on May 9th, 2013

This report contains the changes of the 0.2230 update.

This time, for experimentation, the way this update was uploaded was a little different, the game patch was made available to update before releasing the report.
The next updates will probably follow this trend, so keep your heads up; you may never know that a new update is already available.

Also, after the lengthy update that was the stealth mechanic and f-117 family, it is time for the development to shift back again to the editor. The editor is very important, because it will be used later in the creation of the new campaign.
Because of that, while in this phase, the upcoming updates will consist more in quick to produce variants and addition of small scale mechanics.

That will start with this update; as it adds some new units, a new mechanic for missions and fixes several bugs.

But let’s begin with the aircrafts first:


The su-30MKI, if I recall correctly, I believe it actually one of the fist variants to be requested, that request was not forgotten and here it is.

The Su-30MKI is not as super maneuverable as the su-37, but still very agile none the less and it includes up to date electronics.

Another unit is a new version of the new MiG-21, the Mig-21S.
Actually this version is older than any other variant currently available in the MiG -21 family.
The interest part of this family is that while in some other units it was added the first versions and gradually added more superior versions, with the mig-21 will be added in the reverse order and gradually reach the first version.

The MiG-21S with an agile aircraft, it was weaker avionics only allows it to be reliable only as a fighter.

Note: at the moment the loadout of the MiG-21S is not accurate, it uses some weapons like the r-60 that was only made compatible with later variants.


The last aircraft, a slightly different variant, the CL-282, directly derived from the F-104, but this aircraft is actually the birth of the U-2 family.

The CL-282 is a dedicated high altitude recon unit and the fuselage already resembles the U-2A.

The main interest of adding the CL-282 was to be used in future scripted missions, but because this aircraft is completely unarmed, it may not be that much fun to play with.

In actual gameplay perspective, for now, there isn’t any use for recon units. Some special ability could be added is a special function in the future, but for now there is no clear idea how it will work.
If anyone as any suggestions how it may work and for what it may be used, feel free to suggest like always.
Other possibility is to give stats buff of ground units when a recon unit is present in the area.

But this was all the units added for now, for those who were waiting for the F-16XL, it was not forgotten, but it wasn’t completed in time for this update.

One issue that has been fixed with this update, was the weapons bay texture. Although the textures were effectively in the game folder in the last update, it lacked the update to the material template to make use of them, but with this update everything has been fixed and now work properly.

As for the AI there was some small improvements, it was slightly tweaked the collision avoidance and from now on the AI use some special functions, namely the overdrive mode and NF-104A’s boost.


It is a simple mechanic that consist in allowing the configuration the change of specific values of the unit the that deals damage and the unit that receives damage.
This will help make more varied and interesting mutators and arcade-like missions. With this options is possible to make mission where killing a specific type of target will resupply ammo, while other gives more time or a timed mission.

Later, this mechanic will also used to update some the existing battle scenarios and to create more challenges.

  • Bloody overdrive, developed from the suggestion on the forums, the overdrive ability is the same as the original. But in this mutator, the Sp Fuel is charged as you make kills and deal damage. The sp fuel will not restart if to initial values if you are shot down.

Whether you use this mutator or the original, be prepared from here on to fight AI players that can also use this mode it effectively, so no longer you are the only one with this ability.

  • Vampire mode- this was actually one of the first mutators to has been suggested and ones I was more interest in adding from the start. In this mutator, the Ho drains overtime, and it is recharged by the same amount of damage you deal, so you have to keep fighting if you want to stay alive.

This is a good mutator for the survival mode

  • Resupply with kills- this is for players how usual waste all their ammo in the skirmish battle, this way they don’t have to force be destroyed to resupply ammo.
  • Guns fight- other mutator that has been planed from the start, this combined the directional damage that was added in the last update, makes matches quite engaging 


In the last update, while it was announced, it was missed the inclusion of more awards, but this time they are available with this update and it was added even more.
But this is not the end, it will be added much more awards in the future, probably with every update will be added a few of them.

So if anyone have any ideas for more awards feel free to suggest in the forums.

Also, as mentioned in the beginning of the report, this update is already available, so you can try it right away.

  • Added Gain/ give mechanic
  • Added the ability of AI use special functions
  • Fixed various bugs and issues

  • Added SU-30MKI
  • Added MiG-21S
  • Added CL-282
  • Added more mutators
  • Added more awards

Stay tuned, more reports will follow.

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Su-35S Skull Four

Su-35S Skull Four

May 5, 2013 Vehicle Skin 0 comments

A Macross-themed "SMS Skull Four" skin for Su-35S, made as a companion piece to my Skull One skin.

Strangereal Side Notes skin pack

Strangereal Side Notes skin pack

May 5, 2013 Skin Pack 0 comments

A small skinpack of four aircrafts involved in Usean Rebellion of 1998.

MiG-33 Prototypes skin pack

MiG-33 Prototypes skin pack

Apr 10, 2013 Vehicle Skin 5 comments

A small skinpack for flyawaynow's MiG-33SS mod. Features possible prototype models of the fictional MiG-33 aircraft.

MiG-33SS UPEO Skin with logos

MiG-33SS UPEO Skin with logos

Mar 19, 2013 Vehicle Skin 1 comment

Authors: Vallenhast, Namco Bandai Games/Project Aces Model Author: flyawaynow. Thank You for great job!

Hammer Squadron Su-35S skin

Hammer Squadron Su-35S skin

Mar 17, 2013 Vehicle Skin 0 comments

Just another Su-35S skin by your truly. Not Strangereal, but inspired by Ace Combat.

Strangereal Untold Stories part 2

Strangereal Untold Stories part 2

Mar 17, 2013 Vehicle Skin 3 comments

A few more skins of original Strangereal aces. Two on request, one by me.

Post comment Comments  (160 - 170 of 907)
John_Silver
John_Silver Jan 18 2013, 5:02pm says:

I have a couple of questions:
1) To timeSymmetry, what is approximate release date of previously announced Su-30, YA-10B and others?

2) To the community: as the work on the second part of "Legends of Strangereal" pack is now in progress, I want to ask people if they have a particular ace skin they want to be added. (Except any knights of the Round Table skin, those will be a separate pack). Feel free to request. The pack itself will be released after Su-30 is added.

+2 votes     reply to comment
V3000TT
V3000TT Jan 19 2013, 6:09pm replied:

MiG-21 Huckebein... :V

+3 votes     reply to comment
Varyag
Varyag Jan 19 2013, 8:19am replied:

Well I'd love to see the dark grey (knight) F-15B Active skin from Ace Combat Zero... Also, the darkblue navy-like that is the default color.

+2 votes     reply to comment
John_Silver
John_Silver Jan 19 2013, 10:34am replied:

Mind uploading a few screenshots? My PS2 is out of commission for a while, so I'd appreciate having a reference.

+2 votes     reply to comment
Varyag
Varyag Jan 19 2013, 3:56pm replied:

I found pictures from the two schemes I mentioned, but from AC4 and AC6...
Darkblue scheme (AC4): Images.wikia.com
Knight gray camo: Images.wikia.com

+2 votes     reply to comment
timeSymmetry
timeSymmetry Jan 18 2013, 6:56pm replied:

Unfortunately I cannot say for sure even as a mere speculation. But I'll try to find a free time slot between updates to add them as soon as possible.

+2 votes     reply to comment
bornloser
bornloser Jan 18 2013, 5:37pm replied:

Would it be possible to just force planes to turn around instead?

+2 votes     reply to comment
timeSymmetry
timeSymmetry Jan 18 2013, 6:40pm replied:

It is possible, but if the player is shot down when the CPU takes over is kind of unfair. Probably the best way is to give all units a small amount of time to get back to the arena.

+2 votes     reply to comment
V3000TT
V3000TT Jan 18 2013, 9:18pm replied:

Give it proper warning on HUD as well.

+2 votes     reply to comment
arazgriz25
arazgriz25 Jan 18 2013, 3:09pm replied:

You should make it so that stress is disabled when going high speed.

+2 votes     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released Jun 26, 2012
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Community Rating

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9.3

127 votes submitted.

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Highest Rated (9 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Last Update
1 day ago
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1,019 members
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