Vector Thrust

Vector Thrust is a Fast pace cellshading flying action.

The game aims to offer a variety of game modes from more quick action oriented an immersive story based campaign where the player can acquire new planes as he progresses.

The player has full power over the game in order to tweak, edit or mod every aspect of the game. Adding custom skins, changing a parameter of a unit or creating full-blown battle scenarios is easy and open to anyone.

Above all, Vector Thrust also delivers a tactical, intelligent AI, where every unit works to complete his mission in a dynamic ever-changing battlefield that is never played the same way twice.

More info, features and content will be added weekly, including new maps, aircrafts and others.

Features:

  • Lots of modes
  • Campains
  • Challenges
  • Advanced Tactical AI
  • Ace Squadrons
  • Custom content
  • Mods Supported
Image RSS Feed Latest Screens
Alpha Screens Alpha Screens Alpha Screens
Blog RSS Feed Report abuse Latest News: Report 017: Cockpit & Release Date

15 comments by timeSymmetry on May 14th, 2012


After a succession of requests from various users asking for the cockpit view, it was clear that this view would definitely had to be available immediately in the first release.
So this week was focused only towards the development of this view.

The three available views:


HUD VIEW


COCKPIT VIEW


3RD PERSON VIEW

For now, only the F-16 has cockpit view, but the other aircrafts and following additions will have their respective cockpits as quickly as possible.

There is also the possibility to add a fourth view, another cockpit view, but more distant to the panels thus having a more clear view of the soundings

It’s still possible to look around in the cockpit view:




The date has been set; it will be in June 20! 

The main reason of the release being delayed up this point, was to be able to offer a game that even in the first alpha release has already the main key elements implemented.
In the current version, it is possible to make/play campaigns from start to end as well as adding any kind of user made content.

This was to reduce the risk of the alpha supporters, a game fully playable without the supporters having to wait weeks or months for main gameplay elements to be implemented.

  • A solid game engine capable of recreating almost all the missions that other games of the genre have.
  • Campaign mode (including the ability to start a new campaign but keeping all weapons and aircrafts that were previously unlocked).
  • Free mission mode.
  • Battle scenario mode.
  • Multiple difficulty levels (defined per campaign).
  • Fully customizable game content. (campaigns, missions, units, weapons, menus and more)
  • 10~20 missions.
  • 20~30 flyable airplanes. (beware, many of them are variants, so this number can be misleading)
  • Efficient and adaptable AI, capable of automatically adjusting the behavior considering the characteristics of unit and weapon it uses.
  • Exclusive access to the Debug Mode with the ability to take over and control every unit in the field (only available while in alpha phase).
  • and more...

(Until the alpha is released more content and features may be added, so the official list will only be available in the day of the release)

  • Functionally over design (in the HUD and menus).
  • Few maps.
  • No vegetation (it is already possible to add, but it had to placed individually. Too time consuming, it will only be present when a more effect method is available).
  • The main campaigns are not yet in the game.
  • No collision between ground units.
  • Few story elements.
  • Possible some bugs.


Highest priority (things that likely be available in the next weeks after the alpha release):

  • Skirmish Mode.
  • Helicopter units.
  • Stealth.
  • Conversion pack.
  • Bay doors.

High priority:

  • In game cut-scene
  • Squad/group AI behavior
  • Squad management & control 
  • Vegetation

Medium priority:

  • Landing & takeoff.
  • Carrier unit (fully workable).
  • Submarine unit.
  • Arcade mode.
  • Visual novel like cut-scene.
  • Countermeasures.
  • Jamming.
  • Humanoid unit.
  • Allow to create missions for any type of unit.
  • In game editor.
  • Day & night cycle.
  • Multiple weapons for ground units.
  • Mission branching by in menu choices (i.e. in briefing).

Low Priority:

  • Laser weapons.
  • Munitions dispenser Weapons.
  • Standoff dispenser weapons.
  • Support units (Buff & debuff other units).
  • Menu Based travel system.
  • Weather influence.
  • Day light influence.
  • Temperature influence.
  • Challenge mode.
  • Destroyable projectiles.
  • Remote controllable projectiles.
  • In game photo shot mode.
  • Night vision.
  • Offensive/defensive upgrades for units.
  • Set different weapons for ground units.

(Note that small additions or improvements are not listed here, for example, redesigning de menu/huds)

The list above is what’s expected to be added in the game. It is not listed in order of implementation and lower priority elements may be added before the highest being completely cleared.
Also, most of this list is expected to be implemented in a year of deployment regardless how successful the alpha funding may turn out to be.

In case of a successful alpha funding, more production values will be added to the deployment allowing faster content & features development, with the possibility of expanding the game beyond what its listed here.

The goal, is to make this game as a reference for arcade flight sims on the PC, but there is a will to be more than that, another goal is to make a full warfare engine capable of delivering mods such as space battles of epic scale or fast paced robot action with little to no effort required from the mod makers.

  • Added cockpit view.
  • Improved Skins & Materials management.

  • Added F-16C Block30 Cockpit.

Stay tuned, more reports will follow

Media RSS Feed Latest Video
Comments  (100 - 110 of 167)
Hellome118
Hellome118 Dec 10 2011, 7:46am says:

This just gets better and better.

I think on the subject of release, one way to do it would be release a alpha that people can pay for and play while you are developing the game, then go to beta, then the full game, the price going up every time, but a one time only payment, so if you buy the game in alpha, you can get all the future updates, much like how minecraft was marketed.
But of course, if you buy in alpha, there is no guarantee that the game will be completed, but its a chance you would have to take to get all the future updates.

Also, Do you have a website yet?

+3 votes     reply to comment
12doze12
12doze12 Dec 10 2011, 7:28am says:

This is going to be absolutly awesome but I think you guys should make it more realistic and not very arcade and also do a cockpit view, that would be awesome, anyway you guys are doing and awesome job.

0 votes     reply to comment
timeSymmetry
timeSymmetry Dec 10 2011, 5:42pm replied:

It was a miss not to post any screenshot of the HUD view up to till now. Cockpit view with model is not ready in the current version.

About the realism, the game may be an arcade, but the flight model tries to be as accurate as possible to the actual specs.
Also, as previous mentioned , the game tries to respect everyone’s taste allowing to complete mod the game, or just a campaign, to take a more simulation-like approach.

+2 votes     reply to comment
ChadaFACE
ChadaFACE Dec 7 2011, 7:59pm says:

Weeaboo

+2 votes     reply to comment
Hellome118
Hellome118 Dec 3 2011, 9:31am says:

Have you considered some VTOL planes like the harrier and the STOVL F-35B, and what don't forget the F-22! (Not VTOL, but still awsome)

Also, maybe add some larger planes, for example the B-52 Stratofortress

+2 votes     reply to comment
timeSymmetry
timeSymmetry Dec 3 2011, 10:20am replied:

F-22 and other fighters are the "must have", they will definitely be in the game.
VTOL planes are already planned, but they will be left to when the players can play the game and experience the controls. Their feedback will help fine tune the VTOL mechanics

For now, the approach of the addition of aircraft is to balance with popular and less known ones, as the list grows it will be added more obscure aircrafts

Playing with the B-52 would be epic, something it could be tested in the next weeks. In gameplay mechanics, the main weapon of bombers would be bombs and the special weapons would be air-to-ground missiles or other weapons. (self-defense gun turrets act automatically)

+3 votes     reply to comment
Shazer22
Shazer22 Dec 3 2011, 4:10am says:

wow this looks good cant wait to try it out :) hope you add the F-15C

+2 votes     reply to comment
timeSymmetry
timeSymmetry Dec 3 2011, 8:24am replied:

Following the planning, the next one will be the MiG-21 bis and the next it will be precisely the F-15C, so look forward to that.

+2 votes     reply to comment
DEathgod65
DEathgod65 Dec 3 2011, 2:24am says:

In the campaign will you be flying with a squadron? I wouldn't want to fly solo in these skies

+2 votes     reply to comment
timeSymmetry
timeSymmetry Dec 3 2011, 8:25am replied:

Yes, you can have as many teammates as you like, but the concept of group, teamwork or hierarchy it is not ready yet.
As a result, they work for the mission, but they act for themselves, only with a common goal.
To better visualize, they behave like they were the “player” and they don’t give any special treatment to the actual player

So you better steal their kills as they likely try to steal yours.

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
Send Message
Official Page
Time-symmetry.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
Boxshot
Boxshot
Statistics
Rank
564 of 6,704
Last Update
1 week ago
Watchers
556 members
News
18