Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Post news Report RSS Report 059: Reestablishing communications

After a long delay, a new report is here, this time to talk about improvements in the environment.

Posted by on

It really has been a while since the last report.

Initially I was thinking in releasing a report as soon the update becomes available, like has been usual, however there are still a handful of things left to be done.

However, I feel it has been quite a while since the last report, and I´m sure most of you are interested to see more details of the next update even if it is not fully ready. I'm not sure how much more time the next update will require to be complete, but I don´t want to make you wait much longer for the latest news.

Then occurred me, why not showing bits of the next update? In a way I feel that I have developed a bad habit in the way I presented the latest information with the reports. Now looking back, the size of the reports grew in each iteration and before I noticed they had become too overwhelming for me.

They were fun to make but they required too much time to have all the information and assets ready. So with this update I want reboot everything and start small again. The next reports may eventually start to grow, but hopefully I'll be able find the right size to deliver interesting information at a good pace.

Now, about the actual content of the report.

As I said before a new update is coming soon, it is a big update and packs a lot of changes overall, one of them is the improved environment. Not much has been changed in the code besides expanding some functions, this improved environment is the result of giving more care and time to each individual level.

I´ll show you the result, but first, let me remind you the first mission from HT as it is available now:

So much white!

And now with the update:

A bit better.

These changes will be applied to all campaign missions and some challenges. What it adds is a bunch of additional parameters and allows them to be tweaked in the mission files, they can be changed in the map files as well, but the goal is for the mission designer make is own custom environment without having to make a duplicate map.

This is all I want to show for now, I have a lot more to talk about, but I hoe this way I can make reports more frequently.

Stay tuned, more reports will follow.

Comments
Nergal01
Nergal01

What's that washed out effect in front of MiG-21?

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timeSymmetry Author
timeSymmetry

A badly aligned Lens flare. It has been corrected since that screenshot.

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nghiakhung
nghiakhung

i thought this game was dead.......

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Nergal01
Nergal01

"Dead" as in old bugs will probably never be fixed and some non F-22 half-done planes will never be updated, maybe yes.

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SCN-3_NULL
SCN-3_NULL

I do like the maps to be a bit less foggy, what are those weird "rainbow colored.....trails" there, was it suppose to the the lens flair?

Also yay little bits of update news to keep my hyped and not doing something completely stupid(micro missile pods with R37 missiles/starwars laser mutator/space battleships)

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timeSymmetry Author
timeSymmetry

Yes it is a lens flare, I'm still making some tests to add more variety.

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bornloser
bornloser

That sickly yellow on the horizon is gone but now it's hard to tell where the sky ends and the ground begins.

Unless that's supposed to be a huge sandstorm.

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IbizenThoth
IbizenThoth

The sky looks a little bit uglier but being able to distinguish missile trails from the cloud cover is something that I definitely look forward to.

While on the subject, will we be seeing more different kinds of atmospherics like in the dust storm mission in HT?

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Nergal01
Nergal01

Isn't weather effects like sandstorm/rain currently still locked to the terrain/map itself BTW?

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Guest
Guest

What about urban objects/structures like skyscrapers, bridges, etc. which some of those can glow during the night? Will they be in the update, too ?

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szboudreau01
szboudreau01

While it is uncertain as to whether cities will be in an update soon, rest assured that they can most definitely glow depending on how their implemented.

If they were just ground objects like the hangars you bomb every now and then, the buildings could just have a glowmap mapped on to them, as they work in roughly the same way as planes as far as skins are concerned.

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