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Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Post news Report RSS Report 058: Heating up the engines

It is almost time, Vector Thrust will most likely release in the next 24 hours

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Okay!

It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.


Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release


This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.


Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.


If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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SpootKnight
SpootKnight

Best of luck to everyone. If all goes well, awesome is going to happen.

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Hellrot_RuRu34
Hellrot_RuRu34

Congrats to all developers and modders out there.

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Guest
Guest

I wish you all the best. The sky is yours.

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szboudreau01
szboudreau01

Interesting to see that the moons are actually Dwarf planets, but that just leaves one question for my odd mind..

does the moon of real Earth get to orbit someone else? Or is it simply gone?

Anyway, best of wishes to you, the community, and everything else involved. May development of VT 1.0000 go smoothly, and the release none too crashy.

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sithpal
sithpal

i thought this was more like the strangereal ace combat had. mostly same planes/tech but different factions and locations and geography. just because the moons are named the same as dwarf planets it doesnt make them the same ones.

unless it was said somewehere before that it is earth earth and those are the dwarf planet dwarf planets in which case sorry my bad...

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szboudreau01
szboudreau01

According to Zaku
"It's just an alternate world like Strangereal. And an alternate solar system as well."

Source: Indiedb.com

This implies we're looking at the same Ceres and Eris we know, just orbiting Earth, not Sol.

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DEathgod65
DEathgod65

If I had the Alpha on Desura, would I be able to get the Steam version?

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szboudreau01
szboudreau01

Yes. In fact, if you had the game the moment it hit Steam, you got a key.

It should be riiiiight here. Indiedb.com

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