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Known Issues (Games : Vector Thrust : Forum : Bug Report (Game Editor only) : Known Issues) Locked
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MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Aug 22 2014 Anchor

Mission Editor Text Entry is super duper slow.

Mission Editor does not allow Ctrl+V of prepared mission content into text boxes.

Mission Editor / and ' keys are non-functional, [ ] \ keys may also be broken

Mission Editor does not allow new lines (enter key). While other issues can largely be resolved through manual editing of the mission text file this error is format related and unfixable unless the text file structure is reorganised.

Edited by: MyHatismyFriend

Wheaton_Adams
Wheaton_Adams Busy rebuilding Farbanti
Aug 23 2014 Anchor

Creating an Action type-3 ( set a trigger's active/inactive state ) within a sub-mission crashes the program when one tries to select which trigger to target. Works properly in Main Mission though.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Aug 27 2014 Anchor

Changing music action crashes the game.

Giving new NPC Missions to a team with ones already allocated for them crashes the game.

Removing actions shifts all the linked actions in the Triggers up one

Oct 1 2014 Anchor

This initial post was meant for a different part of the forum, so ignore this one.

Edited by: SpootKnight

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 1 2014 Anchor

Right mouse button tilts the camera instead of rotates it. I could've sworn it works normally several patches ago.....

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 28 2015 Anchor

Removing conditions crash the editor.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 28 2015 Anchor

ignore this post

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Wheaton_Adams
Wheaton_Adams Busy rebuilding Farbanti
Mar 11 2015 Anchor

In Mission editor >> Load:
Clicking on the empty section of the list of missions, before or after selecting whichever mission / .msn file we wish to work on, sets the access path to "Battlescene/.msn". Attempting to click Load after that will crash the editor soon after.

It can particularly be frustrating if one happens to misclick the Load button and clicked the empty list by mistake.
I believe an easy solution would be to fill up the list with missions so there's no empty lines in there, but a bugfix would still be preferrable :0).

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