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Editor Suggestion Masterlist (Games : Vector Thrust : Forum : Suggestion Box (Game Editor only) : Editor Suggestion Masterlist) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Mar 17 2015 Anchor

Since there's this new subforum and I don't have any specific idea yet for the editor, I'll compile whatever I'd have in my mind:
-Placing units & waypoints using minimap (at least for X & Y positions, but there should be a separate text box to input the altitude)
-Instead of having a completely blank, at least load a default map
-To create various roads and such, I'm not sure whether Simcity-style or Trackmania-style to place road segment would do the trick here
-Also ability to have land units to follow the said road as waypoints
-Ability to save a group of objects as prefabs, they can be a preconfigured squadron (along with their behaviors & voices) or even a city block to make life's easier
-F1 key as help/list of useful hotkeys
-Preferably ability to play chosen BGM used in the mission
-As I've posted somewhere else before, the briefing map can be made by "rendering" editor's minimap so that object positions can be made as accurate as possible. From there you can pick which unit to show/hide on the map

Edited by: Nergal01

Mar 17 2015 Anchor

One issue that I'm currently running into is that it's impossible to make something spawn within a certain amount of time from starting the mission or not spawn at all.

I can easily create a set of triggers to have that spawn be shut off after X amount of time from another trigger, but I can't figure out how to create a spawn that's spawning in only after certain conditions are met and it's within X amount of time of starting the mission.

In order to be able to do so I think I'd need an action that could lock or unlock a trigger's active state so that it can't be changed after the fact if conditions haven't been met.

--

Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Mar 22 2015 Anchor

Clone object option, otherwise hold shift + drag while moving an object to clone it.

Drag a box to group select objects on the screen

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Mar 22 2015 Anchor

Nergal01 wrote: Clone object option, otherwise hold shift + drag while moving an object to clone it.


Ctrl+V, but not every parameter is duplicated

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Mar 28 2015 Anchor

timeSymmetry wrote:

Ctrl+V, but not every parameter is duplicated


Looks like for some reason it also create a duplicate unit somewhere far beneath the map.

On topic:

Option to set start/end time of looping BGM so that we can have properly looping BGMs. Or give a line for start loop/end loop BGM at Data03.txt so that it also work on skirmish.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Mar 29 2015 Anchor

Though I might be wrong, the editor doesn't seem to have a scale object option, which I could see being useful in a good number of situations, especially for structures and building placement on maps with building footprints that don't match exactly with the dimensions of the current buildings. If Nergal's object grouping/prefab idea ever gets implemented, this could also make it easier for the modding community to create complex structures. Even with a simple set of a 2x1x1 box, a 1x1x1 box, a cylinder, and a flat plane a scaling tool would make simple custom structures a lot easier for modders.

Also, the ability to save simple animations (translation, angle and scaling) for objects for dynamic map objects instead of relying solely on corpse animation.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Mar 30 2015 Anchor

Should we have minimap images with significantly better quality, I'd like to see option to switch between full 2D/3D view of the map, with the 3D models only loaded when it's enabled to save memory/load the editor faster.

Also we still don't have option for NONE unit voice option yet.

Also option to move rules item up/down.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Feb 5 2016 Anchor

Would we be able to get a function for copy/pasting/save triggers, actions and the like with their settings?

Also, the ability to save a mission state/take a snapshot of a gamestate and play from that point or fast forwarding game time.

I found that it was easy enough to build and test out something small on the order of a Challenge Mission's size, but something the size of an actual campaign mission seems like it'd be fairly difficult without the ability to part out the various aspects of a truly involved mission.

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