Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Anyone use Blender to make mods for VT? | Locked | |
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Apr 23 2015 Anchor | ||
This is what I've done in Blender and I'm thinking about to make this one as a mod in VT.(Ignore the Chinese UI,lol.) But I'm facing some modding problem 'cuz it's my first time try to do a mod for a game and all the tutorial from Time-symmetry are about 3DSMAX,so right now i can only made models and dont know how to use them in VT. Edited by: JinougaF |
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May 19 2015 Anchor | |
How much memory does it require on your computer? -- |
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Jul 5 2015 Anchor | ||
I don't think this is deserving of it's own thread since this is here but, is it possible to make landscapes in blender and export them into Vector Thrust? |
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Jul 8 2015 Anchor | ||
Anyone know where to find an ogre exporter for blender? |
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Jul 8 2015 Anchor | |
bornloser wrote: Haven't tested it -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 11 2015 Anchor | ||
Nergal01 wrote:bornloser wrote: I've tested it and not very useful,I'm now using 3DSMAX |
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