• Register

Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Description

An official release of my previous version of laser weapon/wave motion gun. update 1: completely revamped according to the new beam weapon mechanics.

Preview
XP-9000 Laser Cannon
Post comment Comments
szboudreau01
szboudreau01 - - 697 comments

afds laser gun

yaaaay

motivation! (dun! dun dun dun!)

Reply Good karma Bad karma+2 votes
Nergal01 Author
Nergal01 - - 1,608 comments

vic viper plz

Reply Good karma+2 votes
freelanceralpha11
freelanceralpha11 - - 20 comments

I dream of R-9DH Grace Note :D

Reply Good karma Bad karma+1 vote
Nergal01 Author
Nergal01 - - 1,608 comments

Bah. Concert Master is where it is.

Since I already have about 80% of the R-Type ship models (except R-9DV variants, even-numbered OFs, Leo2, Bydo ships, Curtain Call and Grand Finale) converted to VT it's just a matter of time to give them BFGs left and right.

Can't say the same about the Force Pods though *sigh*

Reply Good karma+1 vote
Guest
Guest - - 689,321 comments

Setting it as a main or special weapon can be redundant, just set it as the sub weapon (guns) and it fires out of the aircraft's cannons/guns.

Leaving you room to use the main and special weapons as gradius weapons.

Reply Good karma Bad karma+2 votes
Nergal01 Author
Nergal01 - - 1,608 comments

Some of my shmupcrafts will certainly has laser as its sub/gun.

Reply Good karma+2 votes
OriKitsune
OriKitsune - - 13 comments

For some reason after updating the laser becomes totally invisible. What gives?

Reply Good karma Bad karma+1 vote
Nergal01 Author
Nergal01 - - 1,608 comments

Invisible by the projectile doesn't appear at all or what? It works just fine here.

Reply Good karma+1 vote
OriKitsune
OriKitsune - - 13 comments

When I fire it, I can hear the effect and the ammo is counted as fired, but I don't see the laser itself.

I'm playing on the Beta branch by the way.

Reply Good karma Bad karma+1 vote
Nergal01 Author
Nergal01 - - 1,608 comments

That's strange. Since I copied it straight from XSCL-3 (official template laser projectile), try to replace the weapon's projectile with XSCL-3_Beam.

Reply Good karma+1 vote
OriKitsune
OriKitsune - - 13 comments

Somewhat more info, apparently pretty much all other addons I had that included some kind of 'laser' in them went kaput.

Also changing to XSCL-3_Beam crashes with 'file not found' error.

Reply Good karma Bad karma+1 vote
Nergal01 Author
Nergal01 - - 1,608 comments

That's strange, the lasers should've officially implemented by a couple of beta updates (0.9115 incubator) ago.

Anyway, try to verify the integrity of game cache.

Reply Good karma+1 vote
OriKitsune
OriKitsune - - 13 comments

Welp, apparently since the latest update all laser-type weaponry is back working as it should, such as Morgan TLS and CFA EML.

(Probably unrelated, but oddly only Falken's laser seems to be invisible-though-still-damages now. o.o)

Reply Good karma Bad karma+1 vote
Nergal01 Author
Nergal01 - - 1,608 comments

Falken's TLS may look (almost) invisible because I used LIWAC's shot trail which is quite transparent for some reason.

Still gotta find how to change the laser's transparency though.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: