My modification of detcord-geo's Ace of Aces mission.
Have fun surviving those endless missile alerts!
Here's the changelist:
-Night time of mission
-You only have x10 HP instead of previously x20 for reasons stated below
-All starting friendly F-15Es and enemy Su-27S are now removed, replaced with constantly spawning F-14A, MiG-23, F-16C and MiG-29SMT (they take a while to spawn, but they may pose a quite serious threat). They will stop spawning once the ZiZ wave appears.
-Some ships now award you full ammo/health replenish once killed
-Each kill you made will replenish a bit of your ammo (all weapons)
-Maybe I've accidentally made the main fleet to not move at all, except for the submarines. On the bright side, they're trying to get away for a very good reason
-Also I've added some new ships near the coast, they also serve for "specific purposes"
-The requirements to spawn the next wave have been completely altered, you must score 30000 to spawn the ZiZ/ACES wave and 60000 to spawn the Crowbar/UCAV (now's X-36 instead of BOP) wave. You still have to kill all enemies to spawn the Razgriz.
-If you score 60000 with one blow (i.e MPBM, F-59's Odin), BOTH waves may appear in the same time
-Dynasty Warriors BGMs, because why the heck not.
Known issues:
-May take about 3-5 seconds until the Mission Clear to appear
-The aces spawned along with the ZiZ may appear invisible to radar for a while, dunno why.
Hmm, I just noticed the carrier/airfield spawns still only spawn once. Perhaps I'll fix once there's more stable version of 0.97.
Once again, this mission suffers from the "Ziz retreat" issue, meaning I never had to engage them at all. They just exited the map by themselves, and I finished the mission without touching them.
That being said, the aces were very annoying. :P I did manage to finish the mission, with a Morgan. xD Good job :)
The retrating Ziz was completely scripted and I haven't touched any of the Ziz and the related scripts ever since.
At the moment, I'm thinking of the Ziz constantly circling around the map borders, but maybe until waypoint mechanics has been implemented.
They already are.
Oh, didn't noticed that before.
For some reason whenever I try to start the mission it crashes. Is there any specific mods and/or aircraft skins I need?
I don't think there's any. What did the last lines of the log said?
This mission has opened a whole new door of difficulty to me.
It is called "Hell".
trying this mission without a delphinus:
Meh.ro
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