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Vaults of Ashen is a RPG/Bullet Hell hybrid in which you explore a vast open world, battling hordes of enemies and collecting powerful, rare items to help you in your quest. But remember, item choices matter! Will you play as a tank, taking damage while slowly whittling away the foe's health, a fast sniper with long range and high critical hits or a glass cannon, nuking large bosses in a few hits but being completely vulnerable to attack? The choice is yours.

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Enhancements to the Inventory Window Fighting a Beholder in the Inferno The Edge of the Inferno
Blog RSS Feed Report abuse Latest News: Closing in on the Demo

0 comments by bigbadwaffle on Mar 3rd, 2014

At last, I've managed to cross 'GUI' from my list. It's been sitting there, watching items fall away around it until it was the last one left.

With that done, all I have left to do for the Demo is to write and record some music, balance a few things here and there and most importantly, build all the maps that the Demo will feature.

I won't give away too much about it but I can say that the Demo will contain at least these areas: Tutorial Map, Outskirts of the City, The City, The City Prison, The City Graveyard, the Boss Zone and one or two hidden areas for you to discover. You will be able to level up to level 20 within the confines of the Demo but due to the nature of the loot system, even then there will be things left for you to do. That is, redo old areas in hopes of getting better rolls on items and also, loot some rare items off bosses.

A section of the Tutorial Map

An old man in a bookshop, he has a rare item for sale to those who can afford it.

A small graveyard on the outskirts of the City.

The city blacksmith.

A potion brewing Alchemist in the City.

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Vaults of Ashen
Platforms
Windows, Mac, Linux, Web
Developed By
bigbadwaffle
Engine
Unity
Contact
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Official Page
Bigbadwofl.me
Release Date
TBD
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @bigbadwofl

I've had to tell three people today that my hair doesn't look like this on purpose. Woke up looking like a super-villain this morning.

Jun 2 2014, 5:28am

After a really busy month, I'm finally getting back to gamedev. Will have something to show by the weekend.

Jun 2 2014, 5:26am

RT @UltimaRegum: Finally a new URRpdate! Shops, housing districts, signs, my conference presentation, and other miscellany: T.co

Jun 2 2014, 3:38am

@Lazer Always wanted to. Looking forward to hearing your results.

May 29 2014, 7:18am

@ramsgaarda Thanks!. This is exactly how I do it too. I'll write an extra post to address it. Don't want to bog newbies down with details.

May 27 2014, 1:21am

Dove into the wonderful world of mashups. Here's my first attempt (still in need of some mastering) T.co #mashup

May 19 2014, 10:20am

Back from my England trip. Thanks to everyone who missed me or didn't realize I was gone in the first place. Commence regular programming.

May 18 2014, 2:18pm

@avatarv2 and remove any tiles that weren't reached. (Set them all to 999 or something in the recursive).

May 11 2014, 3:04pm

@avatarv2 I've done a few of them but there's no easy solution. Easiest is to flood fill the empty tiles with a recursive algorithm...

May 11 2014, 3:03pm

@dRxPePPeRzZ Can do. In the UK for business but I'll drop you a PM next weekend if you still need help.

May 11 2014, 3:02pm

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Vaults of Ashen
Vaults of Ashen
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