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Vaults of Ashen is a RPG/Bullet Hell hybrid in which you explore a vast open world, battling hordes of enemies and collecting powerful, rare items to help you in your quest. But remember, item choices matter! Will you play as a tank, taking damage while slowly whittling away the foe's health, a fast sniper with long range and high critical hits or a glass cannon, nuking large bosses in a few hits but being completely vulnerable to attack? The choice is yours.

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At last, I've managed to cross 'GUI' from my list. It's been sitting there, watching items fall away around it until it was the last one left.

With that done, all I have left to do for the Demo is to write and record some music, balance a few things here and there and most importantly, build all the maps that the Demo will feature.

I won't give away too much about it but I can say that the Demo will contain at least these areas: Tutorial Map, Outskirts of the City, The City, The City Prison, The City Graveyard, the Boss Zone and one or two hidden areas for you to discover. You will be able to level up to level 20 within the confines of the Demo but due to the nature of the loot system, even then there will be things left for you to do. That is, redo old areas in hopes of getting better rolls on items and also, loot some rare items off bosses.

A section of the Tutorial Map

An old man in a bookshop, he has a rare item for sale to those who can afford it.

A small graveyard on the outskirts of the City.

The city blacksmith.

A potion brewing Alchemist in the City.

Quests!

Quests!

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For today's update, information on quests and a brand new biome!

Change Log v0.0.31

Change Log v0.0.31

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New test build today, got quite a lot done in a very short time. These last few days I've been focusing solely on fixing bugs and making small quality...

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Vaults of Ashen
Platforms
Windows, Mac, Linux, Web
Creator
bigbadwaffle
Engine
Unity
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Homepage
Bigbadwofl.me
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @bigbadwofl

Also, let's not forget the moonwalk charge. T.co

8hours 51mins ago

And here we have a wizard casting...flaming celtic knot. T.co

8hours 52mins ago

Sure showed THAT bunny. T.co

17hours 7mins ago

Lootbox particles using the new WebGL renderer. #isleward #gamedev #mmo T.co

19hours 58mins ago

Last night was an A+ night for Isleward. The WebGL conversion is close to done!

Jun 23 2016

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