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The game is inspired by the good old titles like Dungeon Master, Stonekeep, Eye of the Beholder etc.

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Update on progress

News 3 comments

Another few months passed during which a lot of work has been done! We are slowly but steadily moving toward the beta release, which will probably happen this year.

A lot of our progress is centered around graphics and level construction. Along with recent changes, a lot of possibilities opened up. We now have various sets of assets. Levels of the dungeon will look differently not just because of changing layouts. Players will see different styles of floors, walls, and ceilings. The same applies to various objects – shelves, raised plates and levers. Hidden trapdoors can really surprise an unaware player.

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Wooden doors, metal gates, intimidating cell doors, it’s all here, waiting to be opened.

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Basic level construction was made quite simple. Now we continue working on assets, to achieve even larger variety of decorating object and styles of environment. There are classic dungeon levels, underground mine levels, et cetera. Screenshots below show one of those styles, keep in mind it's all work in progress.

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Doors hidden in column's shadow.

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Hallways. Walls don't need columns on every step to look nice; however, they do need more decoration. We are working on that.

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Golem lurking in the darkness.

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We are also really satisfied with how shadows work and look in Skullstone. A lot of time and effort was put into them.

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For the sake of gameplay, some things look the same on each level of the dungeon, keyholes for example. A hole for a golden key will look the same even when used on completely different levels, this will allow players to quickly recognize what they are looking for. Of course, this doesn’t apply to any hidden buttons.

Special functions were developed simplyfing how sound and 3d assets are put ino the game. The team is growing allowing members to focus on what they do best.

The work continues and the future looks bright. We will keep you all informed. ;)

Progress

Progress

News 0 comments

Few months have passed, its time to make a summary.

On characters, their skills and abilities

On characters, their skills and abilities

News 1 comment

Here's an overview of our approach to creating the party, plus a brief description of our system of abilities and skills.

Skullstone - a brief development update

Skullstone - a brief development update

News 1 comment

Here's a brief list of what's been done since our last devblog entry :)

The beginning...

The beginning...

News 1 comment

An introduction of a new project here: an 'dungeon crawler' game with 3D graphics.

Comments
13branniy
13branniy

Nice looking one! Keep going guys!

Reply Good karma Bad karma+1 vote
druss66
druss66

when are we looking at getting a demo, looks great btw

Reply Good karma Bad karma+1 vote
FrozenShade666 Creator
FrozenShade666

This year we will release a demo. There are still many things to do.

Reply Good karma+1 vote
taintedpyro813
taintedpyro813

nice.looking forward to an article on the stage of development

Reply Good karma Bad karma+4 votes
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Skullstone
Platforms
Windows
Developer
PGR
Engine
jMonkeyEngine
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @skullstonegame

Do you remember our golem? This is the improved version. #screenshotsaturday #gamedev #indiedev T.co

Apr 30 2016

We made a new video with (very) early gameplay: Youtube.com #rpg #gamedev #indiedev

Mar 20 2016

A screen taken during development. #screenshotsaturday T.co

Mar 19 2016

AoE and curses during fight with a pack of gholus. #Screenshotsaturday #gamedev #indiedev T.co

Mar 12 2016

Here's what happens when a monster meet the party of heroes. Gph.is #dungeoncrawl #dungeonsanddragons #indiedev #indiegame

Mar 6 2016

We published 3D animated model of our latest mob. Skfb.ly #blender #gamedev #indiedev

Mar 1 2016

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