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When the Confederation is under imminent threat, the elite specialist unit codenamed 'Brute Force' are sent in to complete dangerous operations.

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The engine has been decided on. The team is going to work with Unity because of the large documentation, support, compatibility, and accessibility the engine offers. We're already hard at work testing the waters into what we can hope to accomplish and timeframes for features. Some design documentation about the multiplayer gameplay will be released within the next few weeks, followed by the story for Unit 23. Exactly what characters will be in Unit 23, and whether characters will be returning like Tex and Brutus, or whether we want to do something completely new is still being discussed. Whatever happens, the core focus of our project is to bring what we felt made Brute Force such a good game into a new updated game engine for the modern audience to enjoy. After all, the game did lack online play, which is a pretty standard feature nowadays. Concept music is still being pumped out to help our art inspiration, so check the videos section often for some sweet tunes!

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lordBADSANTA
lordBADSANTA

i loved this game on the original xbox hope everything goes well guys

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WidDosWD
WidDosWD

Looks promising!
I hope this goes well. I enjoyed playing Brute Force really much on xbox back in the day. I beaten it severely times on the hardest difficulty to.

I always wanted do a HD remake of this but, never did had a team to do so. But from looks of things this might close enough to that dream.

Other then recreate this game I had few others.

One them was Azurik (or some call it The Blue guy with Elemental powers).

*Tracking this project*

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