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UNION is a cooperative spaceship simulator with deep tactical gameplay.


  • Command a spaceship with up to four of your friends in different roles (Captain, Helm, Tactical, Engineering and Science).
  • Work together to survive and conquer in hostile space. Develop your own tactics and team dynamics.
  • Deep emergent gameplay; all systems, from physics to power and heat, are simulated in an integrated environment.
  • Newtonian flight physics with velocity and momentum.
  • Multiplayer ship vs ship combat (each ship with it's own crew of up to five players).

Image RSS Feed Latest Screens
UI - Engineering Screen (with System Status) WIP UI - Engineering Screen WIP UI - Engineering Station "Wheel" (WIP v07)
Blog RSS Feed Report abuse Latest News: Spaceship Engineering UI (Dev Diary 4)

4 comments by Faerdan on Sep 27th, 2013

Thank you to everyone who has followed the project here and on my Twitter. I really appreciate it.

I'm still working away on UNION. Not as much as I'd like perhaps, due to work and family commitments, but as much as I can.

Engineering is the beating heart of every ship in UNION, so it is the UI that I have been focusing on the most. I'm finally at a stage where I think it's good enough to show.

UI - Engineering Screen

This is the UI which the ship Engineer will use to manage power and damage control.

Power connections are made from the Core to each system (shields, weapons etc.) by dragging from a Core node (the circles surrounding the Core) to the system.

Hovering over a system, hull segment (the white bars surrounding the "wheel") or shields (the blue bars surrounding the "wheel") will give detailed info on it in the top left (in this image Forward Shields has been hovered over).

Clicking on a system (or hull segment) will show the player options for that item (e.g. power settings, heat/coolant management, repair options).

Presets allow the player to quickly switch between configurations. Two presets are provided by default, Standard and Cruise; other presets can be created by clicking Save beside one of the custom presets.

Heat is one of the most important elements for an Engineer to monitor and manage. Too much heat can damage systems and it also makes your ship easier to detect, lock onto, and hit.

Each system, and the Core, has a stability rating (0% to 100%). This rating is from a combination of the system's heat and the integrity. High heat and low integrity lower the stability of the system. Systems with a low stability are more likely to suffer faults (fire, power surges, explosion), especially when they suffer damage.

The picture above is of the in-game UI, however it is not yet complete. I have to add the elements which will be common to all screens and there is still a lot of programming to do to get everything fully working.

Thank you for taking the time to read my update. I'll try not wait too long before the next.

I'd appreciate any feedback you could give in the comments.

All the best,


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Post comment Comments  (0 - 10 of 70)
violenzio Jan 5 2014, 1:40pm says:

This really seems to be a great game! I'm eager to play it!!!
Nice job!!!

+1 vote     reply to comment
chuckachu1388679555 Jan 2 2014, 11:22am says:

Looking great and very ambitious! Following this one for sure. Love Artemis but this is Artemis leveled up!

+2 votes     reply to comment
Faerdan Jan 2 2014, 8:41pm replied:

Artemis inspired me to create UNION, not as a better version of that game but as a very different take on the idea. It has become my passion and I hope that, when it is finally released, people will love it.

I have been working away in the background and will show my progress soon, including a redesigned pretty-much-complete Kite Class ship.

+1 vote     reply to comment
chuckachu1388679555 Jan 2 2014, 10:48pm replied:

Wish I could code to help you out! Your work is very polished and would love to see where you go with it.

+2 votes     reply to comment
neo-scarab Dec 31 2013, 11:31am says:

It is good to see such games being made. Faerdan thank you for working on such a project.

+2 votes     reply to comment
Faerdan Jan 2 2014, 8:31pm replied:

Thank you so much. I'm creating UNION in my spare time, "juggling" it with work and family, and your support is really appreciated.

+1 vote     reply to comment
neo-scarab Jan 2 2014, 8:58pm replied:

If you want a military consultant let me know. I can help you with ideas based on my military experience.

+1 vote     reply to comment
stabinthedark Dec 16 2013, 9:03am replied:

When is the alpha and if I get an invite may I do an indie spotlight on it?

+2 votes     reply to comment
Faerdan Dec 18 2013, 7:01pm replied:

Hi stabinthedark,

I don't have a date yet, there are too many factors to consider.

When I do start the alpha I'll send you an invite and I would be honoured if you did a spotlight on it.

+1 vote     reply to comment
Guest Dec 19 2013, 9:53pm replied:

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UNION Cooperative Spaceship Simulator
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Wired Games
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Latest tweets from @wiredmark

@Ragerin I plan to do a limited free alpha for UNION and, all going well, a €5 early access. It's to early to decide on a retail price

Mar 7 2014, 3:27pm

@Ragerin @WiredMark

Mar 7 2014, 3:15pm

@Ragerin Hi Mads, thanks for getting in touch. Still working on #UNION but work is extremely busy so progress is slow.

Mar 6 2014, 5:08am

@ajlitton Hi Anthony. Cool, I've followed you now.

Dec 21 2013, 12:11pm

@Sticky_Brain @FreeCry Hey guys. Just back from a busy weekend, sending on my email address now.

Dec 9 2013, 7:18am

@Sticky_Brain Ahh, you'll need to follow me so I can PM you. :)

Dec 6 2013, 6:12am

@Sticky_Brain Hey man. No problem, I'll send it on via private message now.

Dec 6 2013, 6:11am

Here is a short video showing an animation test of #UNION #CoOp #Spaceship #Sim's Engineering UI T.co #GameDev #Video

Oct 3 2013, 7:24pm

RT @TheShaneOBrien: @WiredMark Keeps getting better and better!

Sep 29 2013, 12:46pm

@TheShaneOBrien Thanks man! One of the benefits of it being a long term project is that I can focus on one area and really refine it.

Sep 29 2013, 12:45pm

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