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Unearth is top down Sci-fi shooter in the vain of alien swarm. Players will take on the role of a soldier enrolled in either the Centauri Coalition (Red) or the Terra Alliance (Blue). Gameplay will consist of quick 5 minute battles where two teams go head-to-head in small squads with the aim of securing the most kills. The Battles will take place on the UnEarth mining company’s interstellar mining platforms located throughout the sector. Combat will revolve around jumping between platforms, hiding behind obstacles and avoiding traps. Two weapons will be available; the default being the laser rifle, and the second a Grenade launcher. Unearth is a student game development by 3 students at TAFE SA (Adam Jabs, James Bryce, Kade Rickman) and was intended for display at AVCON 2013 in Adelaide Australia. A playable version of the game will be up soon, which may be the final depending on community interest. Thank you for looking.

Post news Report RSS UnEarth a success at the AVCon 2013 Indie Games Room

UnEarth is a top down team based Shooter, built in the Unreal development kit. It was demoed In the Indie Games Room at AVCon from the 12th of July to the 14th of July, in Adelaide Australia.

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Initially intended as just a simple art demo for TAFE and the indie games room, UnEarth is a team based top down shooter built over 5 months in the Unreal development kit. Since humble beginnings, our scope expanded from an art demo to a fully fledged game. One of our main design goals for the project was to separate ourselves from unreal tournament as much as possible, while still having the feel of a gritty Sci-Fi shooter. This is what prompted the change in camera angle from FPS to a third person isometric view style. Our goal was to be independent and not rely any of Epic's asset library to construct our game.

In Game Screenshots

Keeping our design goals in mind, the feedback we received at AVCon was very welcomed. Many people didn't make the connection with unreal tournament. Some of the more perceptive guests noticed the font and the kill messages, which are things we can improve upon to reach our design goals. We also managed to remove all unreal assets and replace them with our own, an accomplishment we are very happy with.

Assets

It was extremely enjoyable to just watch people enjoying our game and telling their friends to play it; UnEarth was a surprising hit with the younger generation.

Thank you to every one who played UnEarth and thank you to all the developers and
organisers at the indie games room for the opportunity and support.
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