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3rd Person Fictional Medieval Castle Defender. The main goal is to survive the longest. You start with a basic castle and character. Enemies approach in waves, with each wave getting more difficult. Money is obtained by killing enemies, which can then be spent on castle upgrades, player attributes, unit recruitment and weapons and armour upgrades.
Hey,
So I found a new coder 3days ago, we talked and I asked him to work on the wave spawning.
I never heard from him since, I don't know if he is just away or what the situation is, but im hoping he will reply soon.
I have also made a new terrain using another method, which gives much better results.
Here it is.
Please give me your thoughts on this.
The textures will be added next.
Thanks for watching
CGO
Under Siege needs C++ Coder needed urgently to get it off the ground.
A small update on how the environment is coming together. Hope you guys like it.
Genral information about what is going on and another foliage update.
when is demo comming out?
I see the amazing environments you've been working on. How long before we start seeing images of the units? And how many units on screen at once are you planning on shooting for? I'm a ***** for epic battles lol and I love the cryengine.
This sounds very promising, tracking.
love that beach you designed, man looks so for real, can't wait to get my hands on this game. :)
i postered this on most of the forums:]
IT SEEMS VERY INTESTING, I HAVE TO TRACK THIS.
Looking good i will be watching!