• Register

A real-time strategy game for PC and tablets with unique AI and gameplay set in the American Civil War.

Designed by the creator of the popular mod series - DarthMod!


Ultimate General: Gettysburg is a tactical battle simulator that allows you to lead thousands of soldiers in the famous battle of Gettysburg as commander of either the Union or Confederate army.


The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result.


Lead your army and win the Battle of Gettysburg!



Main Features


Smart AI Commanders

Ultimate General: Gettysburg does not use "AI gameplay cheats" because it does not need them. The game's difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

Latest game screenshots

Multi-Day Dynamic Battle

On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett's Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies' condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard... if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

Latest game screenshots

Detailed Map of Gettysburg

Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game's unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

Historically Accurate Forces and Leaders

Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and will also appear in after action battle reports to help you monitor battle progress.

Easy Controls & Unit Self-Awareness

Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for "babysitting".

Latest game screenshots

Advanced Line of Sight

Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware - the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

Numerous Tactical Factors

In Ultimate General: Gettysburg, you will realize that army units are not "machines" that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions will affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.

By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.
These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Latest game screenshots

Custom Battles

Different AI Commanders and the dynamic multi-day battle will provide countless ways to enjoy the Battle of Gettysburg every time you replay it. The replayability increases with additional custom battles. As you fight the Multi-Day Battle of Gettysburg, you can unlock dozens of speculative scenarios that you may play afterwards for quick battles, either randomized or with full unit strength and default army deployments.

Evolving Multiplayer Experience

The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.


Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular "DarthMod" series.

With this first project, Game Labs wishes to give birth to a new strategy brand that will gradually evolve and expand into different eras.


Image RSS Feed Latest Screens
Latest game screenshots Latest game screenshots Latest game screenshots
Blog RSS Feed Report abuse Latest News: Ultimate General: Gettysburg is finally... released!

3 comments by DARTH__VADER on Oct 17th, 2014

After about 4 months in Early-Access, the game is now officially released. It has been a long journey and collaborating with all of you has been one of its most exciting steps.

Early-Access ends

The Steam Early-Access program has been very beneficial to the project. Your reports defined what would make a great game. Your many positive reviews motivated us to respond with passion and dedication. Syncing with your requests assisted us in reaching our goal and bringing the game to release.

We are not only talking about bug fixes and necessary balances, but also new features that we added following your criticism and feedback. We wish we could add more, but development could not take longer and we believe that we’ve built a complete and innovative game. Nevertheless, we will continue to support Ultimate General: Gettysburg and we hope that you will enjoy it for a long time.

Latest game screenshots

A Brief history of Ultimate General: Gettysburg’s development

The project starting taking shape around a year and a half ago. We announced it last July by explaining our main goals for the game features. In our developer blog, we frequently provided information for our progress. On 12/2/2014, Ultimate General: Gettysburg attempted to get Greenlit on Steam and after 8 days, it succeeded.

Before we enter the Early-Access phase, we needed to fix major inconsistencies, instabilities and bugs. For this reason, we invited more volunteer testers to assist us by play testing. The big time came on 12th June 2014 when we finally released the Early-Access version. You can read the full version history at this link.

Latest game screenshots

We welcome new players

Ultimate General: Gettysburg is the first released game title of Game-Labs. We tried to introduce many new and innovative features such as the unique movement gestures and the realistic line of sight and emphasized on tactics and AI. The battle of Gettysburg is one of the biggest and most important battles of American history. This is why we approached the design with extra care to historical accuracy and paid attention even to minor details that would mean a lot to everyone who is interested in American Civil War.

Ultimate General: Gettysburg is now available for Windows and Mac PC on Steam store

Soon it will be also available in MacOS store and other platforms.

We invite you to our main site to read and learn more about Ultimate General: Gettysburg:
Ultimategeneral.com

Although the gameplay is very easy to grasp, we made a handy guide to help you start playing:
PDF Guide

If you want support or want to write your impressions about the game, then head to our forums:
Forum.game-labs.net
Steamcommunity.com

What comes next?

We are going to continue to support Ultimate General: Gettysburg and in the meantime, will focus our efforts on the mobile releases, firstly for iPad. In parallel, we will work for future battles, possibly based on a different era as well. Thanks to your amazing support, the Ultimate General brand has successfully entered the strategy gaming world and is going to offer you more titles. Follow our progress and you will not be disappointed. Meanwhile we would appreciate if you review our game on metacritic and steam review section.

Many thanks, and have fun with our game,

The Game-Labs team

Post comment Comments  (0 - 10 of 26)
Guest Online
Guest Nov 30 2014, 1:59am says:

This comment is currently awaiting admin approval, join now to view.

Guest Online
Guest Nov 19 2014, 9:28am says:

This comment is currently awaiting admin approval, join now to view.

Guest Online
Guest Oct 6 2014, 11:38am says:

It would be great to select the initial order of battle, that is start the campaigne with the South in a order that you select, Stewart calvary in front, with Longstreet, then artillery, then supplies, then Pickett....you select the marching order of divisions or corps to give a different spin to the encounter. For the North, maybe Buford isn't in the lead? Select the order of corp in the marching line up to start. What if Picketts men were at the front rather than Earlys men. for example.

+1 vote     reply to comment
Guest Online
Guest Sep 25 2014, 5:17pm says:

Ios version soon?

+1 vote     reply to comment
Guest Online
Guest Jun 18 2014, 4:31am says:

I think the fact that this game has such simple graphics will allow us to command armies of tens of thousands instead of cuple thousand at max like in total war.
I also think this man deserves a prize for all those years when he made our total war games playable. I myself wont buy the game but im sure many others will.
Good luck!

+3 votes     reply to comment
Clockwork_Dan
Clockwork_Dan May 8 2014, 5:48pm says:

do you think that in time there could be other battles, like antietam or petersburg? i support your game

+2 votes     reply to comment
jappleby
jappleby May 8 2014, 4:55pm says:

Would like to volunteer as a tester if you are looking. I have tested games for other developers and realize the importance of prompt feedback.

+1 vote     reply to comment
AFellowStalker
AFellowStalker Mar 29 2014, 9:16pm says:

Bit worried by who is making it, but hopefully it goes well.

-4 votes     reply to comment
SirTorgrad
SirTorgrad Jun 23 2014, 6:07am replied:

I find your lack of faith .... Disturbing.

+2 votes     reply to comment
Guest Online
Guest Mar 30 2014, 4:16pm replied:

Why? He's been tremendously succesful in his extensive modifications for the Total War series. Your statement is very smug...like you have any vested interest in this...lol

+4 votes     reply to comment
Firelord475
Firelord475 Jul 14 2014, 4:03am replied:

There was some controversy over the exact reasons for his depature from modding.

Don't get me wrong, i love his work.

+1 vote     reply to comment
AFellowStalker
AFellowStalker Jun 23 2014, 1:19pm replied:

He modified some values and flipped **** when he wasn't named a god.

0 votes     reply to comment
Sly442
Sly442 Mar 30 2014, 2:52am replied:

Why? Are you questioning the power of the dark side?

+5 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Ultimate General: Gettysburg
Platforms
Windows, Mac, Linux, iPad, Android
Developed By
DARTH__VADER
Engine
Unity
Contact
Send Message
Official Page
Ultimategeneral.com
Release Date
Released Oct 15, 2014
Game Watch
Track this game
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Realism
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @generalultimate

Ultimate General: Gettysburg is now included in Steam Winter 2014 Holiday Sale! If you were thinking to buy or... T.co

Dec 18 2014, 1:31pm

Hello Generals, We hope you enjoy playing the latest version update of the game. We are continuing to improve... T.co

Dec 17 2014, 1:32pm

Brace yourselves Generals! New patch 1.03 is out with a better AI and a new option to "Boost" it even more.... T.co

Dec 10 2014, 12:14pm

New update which fixes the random freezes issue that you have reported. Please let us know if everything is... T.co

Nov 28 2014, 6:43am

New hotfix Patch for v1.01. You can check out its contents at this link: T.co

Nov 25 2014, 9:41am

@GentleStorm_ @Game_Sphere Please send your email again to @game-labs.net">nick.thomadis@game-labs.net

Nov 24 2014, 4:09am

@GentleStorm_ Hello we receive many emails and not sure now if yours has been replied. If not, please reply here.

Nov 21 2014, 3:59pm

v1.01 Hotfix now ready! It addresses freezes and improves gameplay according to the first feedback we got: T.co

Nov 21 2014, 3:57pm

Hello Generals, Patch 1.01 had been rolled back because of some technical issues but now it is live again! The... T.co

Nov 21 2014, 3:47pm

Hello all generals, We offer the first post-release update v1.01. The game has been improved in many areas... T.co

Nov 14 2014, 1:27pm

Embed Buttons

Promote Ultimate General: Gettysburg on your homepage or blog by selecting a button and using the embed code provided (more).

Ultimate General: Gettysburg Ultimate General: Gettysburg
Ultimate General: Gettysburg
Statistics
Rank
553 of 22,249
Last Update
2 months ago
Watchers
158 members
News
6
Features
3