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A real-time strategy game for PC and tablets with unique AI and gameplay set in the American Civil War.

Designed by the creator of the popular mod series - DarthMod!




Main Features


Smart AI Commanders

Ultimate General: Gettysburg does not use "AI gameplay cheats" because it does not need them. The game's difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Multi-Day Dynamic Battle

On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett's Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

Beta build image

 
The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies' condition and positioning on the map are saved.
According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess.

For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard... if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices will greatly increase the number of possible battle outcomes and challenges.

Detailed Map of Gettysburg

Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game's unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

Beta build image

 

Historically Accurate Forces and Leaders

Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes will range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and will also appear in after action battle reports to help you monitor battle progress.

Easy Controls & Unit Self-Awareness

Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for "babysitting".

Advanced Line of Sight

Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware - the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

Numerous Tactical Factors

In Ultimate General: Gettysburg, you will realize that army units are not "machines" that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions will affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.

Beta build image

 

By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Custom Battles

Different AI Commanders and the dynamic multi-day battle will provide countless ways to enjoy the Battle of Gettysburg every time you replay it. The replayability increases with additional custom battles.

As you fight the Multi-Day Battle of Gettysburg, you can unlock dozens of speculative scenarios that you may play afterwards for quick battles, either randomized or with full unit strength and default army deployments.


Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular "DarthMod" series.

With this first project, Game Labs wishes to give birth to a new strategy brand that will gradually evolve and expand into different eras.


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5 comments by DARTH__VADER on Jun 21st, 2014

Hello all friends and fans,

I am proud to welcome you to the game that you expected for quite a long time since we announced it last year Ultimategeneral.com

Ultimate General: Gettysburg gameplay images

I want to thank everybody for your kind support and the faith you give to this game project and on behalf of Game-Labs I assure you that we will not let you down. Ultimate General: Gettysburg is now available in Steam Early Access and is about 70% ready.

Here is the list of the known issues that we are working on: Forum.game-labs.net

Before you start playing, please read the following Guide covering what you need to know. The guide will be updated as the game progresses: Forum.game-labs.net

If you want to suggest new features, share feedback or report problems with the game please visit our Steam Community hub Steamcommunity.com  or Game-Labs forums : Forum.game-labs.net

Ultimate General: Gettysburg gameplay images

We will offer weekly patches and the first one includes AI, Gameplay and other needed improvements and features which you can read here: Ultimategeneral.com

Your continuous feedback and criticism will help us make the game better. We hope you will enjoy Ultimate General: Gettysburg even in its early form.

Please visit our store page for more information: Store.steampowered.com

With full dedication,

Nick "Darth" Thomadis :)
Lead Game Designer Game-Labs LLC

Post comment Comments  (0 - 10 of 22)
Guest
Guest Jun 18 2014, 4:31am says:

I think the fact that this game has such simple graphics will allow us to command armies of tens of thousands instead of cuple thousand at max like in total war.
I also think this man deserves a prize for all those years when he made our total war games playable. I myself wont buy the game but im sure many others will.
Good luck!

+3 votes     reply to comment
Clockwork_Dan
Clockwork_Dan May 8 2014, 5:48pm says:

do you think that in time there could be other battles, like antietam or petersburg? i support your game

+2 votes     reply to comment
jappleby
jappleby May 8 2014, 4:55pm says:

Would like to volunteer as a tester if you are looking. I have tested games for other developers and realize the importance of prompt feedback.

+1 vote     reply to comment
AFellowStalker
AFellowStalker Mar 29 2014, 9:16pm buried:

(buried)

Bit worried by who is making it, but hopefully it goes well.

-5 votes     reply to comment
SirTorgrad
SirTorgrad Jun 23 2014, 6:07am replied:

I find your lack of faith .... Disturbing.

+2 votes     reply to comment
Guest
Guest Mar 30 2014, 4:16pm replied:

Why? He's been tremendously succesful in his extensive modifications for the Total War series. Your statement is very smug...like you have any vested interest in this...lol

+4 votes     reply to comment
Firelord475
Firelord475 Jul 14 2014, 4:03am replied:

There was some controversy over the exact reasons for his depature from modding.

Don't get me wrong, i love his work.

+1 vote     reply to comment
AFellowStalker
AFellowStalker Jun 23 2014, 1:19pm replied:

He modified some values and flipped **** when he wasn't named a god.

0 votes     reply to comment
Sly442
Sly442 Mar 30 2014, 2:52am replied:

Why? Are you questioning the power of the dark side?

+5 votes     reply to comment
AubeSangante
AubeSangante Feb 25 2014, 5:57am says:

This game is groing faster all my support to your projetc Darth_Vader

+5 votes     reply to comment
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Ultimate General: Gettysburg
Developed By
DARTH__VADER
Engine
Unity
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Official Page
Ultimategeneral.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
Realism
Players
Single Player
Project
Indie
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Latest tweets from @generalultimate

Dear players and fans! We need your help. Metacritic – a prominent video games critique site – has opened the... T.co

Aug 28 2014, 6:32am

T.co Update with full fix of invisible units is just now uploaded to Steam.

Aug 1 2014, 3:55pm

Ultimate General Gettysburg Union Campaign Day 1 Part 1: T.co via @YouTube

Aug 1 2014, 8:03am

@tompalmer01 We can only think of this feature after full release. It is currently not in our plans.

Aug 1 2014, 6:00am

[IMPORTANT] HotFix for invisible units is now available! Please read: T.co

Aug 1 2014, 5:59am

Patch version 0.85 is finally available! Read what it offer at the below link:... T.co

Jul 31 2014, 2:19pm

The patch we promised for today is ready! See what it includes at the below link:... T.co

Jul 19 2014, 9:58am

New patch is out! This time it is available earlier this week. Check out what it includes at the below link:... T.co

Jul 17 2014, 8:52am

@uchogu Hello can you post your specs and exact explanation of problem in our forum? T.co

Jul 14 2014, 6:34am

Tomorrow, 10:00 pm PST time / 08:00 am Greece/Kiev time, the Lead Designer of Ultimate General: Gettysburg will... T.co

Jul 14 2014, 4:39am

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Ultimate General: Gettysburg
Ultimate General: Gettysburg
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