A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
Ultima Ratio Regum 0.8 released; NPCs, faces, clothing, speech, schedules, and a million other things.
This week's URRpdate - starting work on sentence variables which change every time a speaker uses them!
Lots of progress this week on conversation detail, recommending other NPCs, new responses for strange topics, and more...
Just a short update this week with some iterative improvements, fixes, and coding optimizing; a larger update next time!
Lots of new responses for uninteresting, stupid and "suspicious" questions, bug-fixes, optimisations, etc. Read on!
Finally some screenshots of the speech generation, with lots of progress on questions, answers, negative responses, bored responses, and more!
More conversation progress on starting and ending sentences, refusing responses, NPC mood, sensitivity to questions, and more!
This week's URRpdate with NPC moods, responses, refusal to answer, boosting the variety of spoken phrases, and more!
First URRpdate in months, and it's a big one - major progress on conversations, and it feels amazing to be back to programming.
Why there hasn't been any URR development in the last few months.
Thinking about NPCs respond to the player's clothing, style of speech, facial features, jewellery, etc...
Major URRpdate on conversations, international relations, animals, speech, relics, responses, oh, and PCG alcohol.
An academic paper on roguelikes, new laws, names for political parties, and new questions and responses!
Another big update on URR's procedurally-generated conversation and speech system!
Winter holiday update: procedural greeting / farewell / compliment / insult / threat / thanks generator with millions of permutations!
As URR 0.8 development finally resumes to push towards release, lots of more content is added to the PCG speech system.
After a several month hiatus, Ultima Ratio Regum v0.8 development resumes, for final 10% of the first gameplay release!
NPCs asking the player questions, the player's ability to offer replies, and why things have been a little quiet lately.
Another big URRpdate as the conversation system progresses, all default question generation is finished, and negative replies come into play!
A major URRpdate on sentence and dialect generation with lots of new information, technical specifics, navigation and user interface, and more!
A big change to the style of conversations and dialects to make them more natural, more human, and more believable!
Another update on procedural sentence generation, creating distinctive in-game dialects, and how conversations work.
Huge URRpdate on the dialect system, conversation system, sentence generation, with technical detail, design intentions, and more!
Do you like black-and-white text-dump images? I hope so, since this entry is full of them!
A massive update on the conversation and dialect-generation systems in URR 0.8!
A big URRpdate on speech systems and dialect generation!
Lots of progress on conversations, fortresses, fixing bugs, and other small changes!
A massive update as we finally approach the release of 0.8 - lots of bug-fixes, the conversation window, how dialects will work, and more!
The final major AI update for the new version of URR, now a year in development. Castles, bug-fixes, and more!
We're within a week of the URR 0.8 interim playtesting release, after a full year's work, and here is a big update on castle AI and NPCs!
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