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It is the year 2084. You control a secret organization charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your soldiers, and lead them to victory in turn-based tactical combat.

Post news Report RSS Monthly updated for May, 2013

Our monthly development report. We're still making progress!

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  • Bugs
    • fixed #4973 No more tooltip for automatic selling
    • fixed #4981 Translation error - Multiplayer settings
    • fixed #4975 Fueldump bomb
    • fixed #4989 Base map layouts wrong in battlescape
    • fixed #4980 Translation error soldier's rank abbreviation...
    • fixed #4974 Titles in the mission box not translated
    • fixed #4977 Fixed required hangar description for aircraft (ufopedia, market)
    • fixed #4961 Stunrod proposal should not assume we have seen bloodspiders
    • fixed #4961 Clarify that multiple mixtures in breathing apparatus come from single unit, not multiple races
    • fixed #4961 Remove reference to laser byproduct being radioactive
  • MapEditor
    • 'targetname' is not a mandatory property of misc_item entity
  • Translations
    • applied #5002 Russian translation update
    • applied #4994 Korean translation update
    • applied #4987 Polish translation update
    • applied #4970, #4978, #5000 French translation updates
    • Spanish translation update
    • Norwegian translation update
    • German translation update
  • Maps
    • +harbour2 fixes
    • +village fixes and extensions
    • +frozen fixes, extensions and improvements
    • +laboratory: smooth lighting between tiles
    • updated and added some prefabs
    • normalmaps for existing textures
  • Balancing
    • reduce slowdown caused by gas grenades.
    • balance gas grenades and improve some resistance values
    • remove Ortnoks from worker teams to differentiate alien mission profiles.
    • aliens on scout/supply missions don't use advanced weaponry
    • increase RPG damage and splash radius to compensate for high TU and weight costs
    • improve accuracy and damage of bolter/coilgun to compensate for high weight and TU costs
  • Battlescape
    • improve display of wounds in hud
    • some reaction fire fixes
  • Campaign
    • Ufopaedia entries for SAM Site and Orbital Rocket Launcher
    • add ufopaedia entries for radar tower and ufo yard (other installations to come)
    • minor adjustments to base laser texts for clarity and consistency.
    • new ufopaedia entries explaining basic game concepts.
  • Sound
    • applied #4976 - some new and updated sounds
    • don't play always the same track - but pick a random one from the same category

In total, 165 commits were made in the UFO:AI repository in May.

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rogervanzant
rogervanzant

Fk yeah thanks!!

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