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Twin Soul is a puzzle horror video game that takes place in an distant and desolate town somewhere in Eastern Europe. A player should face frightful creatures and solve twisted puzzles to survive. The game raises a variety of social problems, the expression of which can be found in the appearance of monsters, the environment and the characters themselves.

Post feature Report RSS Devlog #6

Today we'll share some insides. First to come - new screenshots of our protagonist. You can judge by his fresh colour that he just went through rough retopology. And you'll be right. Also he received such important thing for esthetic perception and so difficult to create digitally thing as hair. Now we await for our second hero to become bearded.

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Today we'll share some insides.
First to come - new screenshots of our protagonist. You can judge by his fresh colour that he just went through rough retopology. And you'll be right.
Also he received such important thing for esthetic perception and so difficult to create digitally thing as hair. Now we await for our second hero to become bearded.

Working on technical task for players and monsters animations. In the end we'll clearly see what animations where to plug, how to blend and append etc. For the time being we're thinking about morph animating of muscles and tendons.

For this period we've already written main abstractions for our artificial intelligence. Laid the foundation of his desires guided by which he would make decisions about his further actions.
Also, we've written and rewritten after that to make it three times shorter a basis of our reflection system - a kind of feedback which shall help AI weigh its conclusions better and fit the situation around. This system further development may require an addition to UE4 via plugins some third-party libraries and one more programming language.

Other news - working on the second version of the script, hope to discuss it this sunday. Also, there's quite amusing picture became to loom in our Trello - we attach exclusive screenshot.

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