TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles
Scenes from our current pre-alpha build; what you see is the general atmosphere, the usage of triangles and some things you can do with them.
The game currently contains three levels which are mainly for tutorial purposes - the demo will include the first part, while alpha funders will get all of it (and updates, of course).
Pretty stinking cool! I have to admit, Tri is very original game concept.
The levels are still looking a bit blocky, but it fits the character of the game.
Very nice work!