TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions. Features: * freestyle 3D platformer * build triangles to overcome abysses, reach unknown places, and walk on the walls and the ceiling * reflect light rays, dangerous lasers and floating spirit creatures * explore the halls and dungeons of TRI, collect treasures and solve puzzles
We are very busy at the moment creating cool, playable level. And parallel to that process I rendered most of the textures in max with normal maps. Creating the style of TRI is still a work in progress.
Can you say "Cathedral"?
Love the arches!
What do you mean with "Can you say Cathedral"?
I was being silly... it looks like a cathedral.
I love cathedrals and gothic architecture, so I love it!