TRI is a first-person game with environmental puzzles. The main gameplay: You can shoot triangles to move around, hit enemies, connect platforms, etc.

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Some Progress (May 2012) Some Progress (May 2012) TRI - nearly finished levels + gameplay + textures
Blog RSS Feed Report abuse Latest News: #02 - Creating the look of TRI

1 comment by rottenhedgehog on Mar 12th, 2012

Design follows function

In the last article I introduced our next game TRI - an environmental puzzle game and the story and setting you will play within. We could have left them out and do a purely abstract game instead, but we love storytelling and deep atmospheric games. But mind you, it still is a game that we are going to do.

Portal's test chamber look suggested itself for a game like TRI, but it was copied too often nowadays. On the other hand this kind of setting is extremely convenient for building a game with less resources: You save on environments and textures, and the lighting and colour is always the same. There even could be no characters, probably everything is dead.

But the little storyteller inside us and the possibility to do even very fantastic games with minimalistic designs (like KAIRO does it, for example) lets us develop a loose plot around the game.

The first level we created plays in the rich men's quarter, with deep, age-old canyons, the poor men's cave, dusty prisons and catacombs.

Color and Texture Mockup

Minimalism ahead!

For the sake of gameplay and reproducibility we decided to work towards an abstract look that still can tell stories. And in the end the gameplay demands minimalism, as the the tris you build in the game cannot become solid and usable as long as there are obstacles and level geometry intersecting them – this means we have to chamfer edges and build much free space, rather than spending too much time on details that stand in the way.

Color and Texture Mockup

So I hope we find a design that allures your imagination but does not look like we needed to save on polys.

Colours and lighting are two other points where I really want to improve my style. I don't want the game to look like a child's birthday party, but strong contrasts, colours, gradients and textures is what I'm currently working on. The rooms are designed with a method we learned by creators from animated movies; e.g. they create a certain light situation for every scene. We don't just look where to put doors and windows, but also create interesting shadow and lighting situations. This makes a room more interesting, although there are less details or even texture repetitions.

Color and Texture Mockup

Well, this is THE PLAN. All the pictures you see are mockups after 3dsMax renderings I edited in Photoshop a bit to help me create our art style. The next step is making playable and fun levels that look as much like these sketches as possible.

Main Hall - Color Mockup

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Comments
L0n3r
L0n3r May 20 2012, 7:05am says:

Tracking, intertesting concept with a good style.

+2 votes     reply to comment
bakerg
bakerg Mar 28 2012, 2:45pm says:

Id say this concept is as good as that of portal, I think your on to a winner with this game. Graphics look spectacular. I think it would be nice to have different materials you can make the triangles from, each manipulating objects in different ways.

+2 votes     reply to comment
Yi-Kai
Yi-Kai Mar 26 2012, 6:41pm says:

Love the colours and tone in your environment concept design. Looking forward to see your ingame scenes will have more of that kind of arty feeling.

+2 votes     reply to comment
mishihime
mishihime Mar 13 2012, 12:52pm says:

I look forward to seeing more of the level designs. They all look really interesting visually.

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Mar 13 2012, 3:20am says:

Well they are Tri-ing ... badoom tish!

+2 votes     reply to comment
booman
booman Jan 12 2012, 1:42pm says:

very interesting concept. I hope to see some interesting storylines and some intricately detailed levels....
Love what I see so far!

+2 votes     reply to comment
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TRI 2
Platforms
Windows, Mac
Engine
Unity
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Official Page
Ratking.de
Release Date
TBD
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Style
Genre
Puzzle Compilation
Theme
Fantasy
Players
Single Player
Project
Indie
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Last Update
18 hours ago
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