Traveler is a magical, atmoshperic adventure puzzle platformer game, where you control your environment. Traveling through vast ruins left behind by a forgotten civilization, the crumbling pillars around you hide a sad, dark past.
Quick update: The team is currently at half strenght due to vacations, we are working on improving and adding new shaders, the level editor is being finished up, and we are pushing performance!
All members of the team were on vacation last week, that is also why there was no weekly update. Some of us are still on vacation or have other business, because of this progress is slower than usual. We will soon be back at full strenght and ready to enter the asset production phase for this summer!
One of our graphic artists is working on some cool new shaders for our different enviroments, a showcase video for them is included in this article.
The level editor is being tested and improved to support a efficient level design workflow. One of the new features is a new placement option, smart snapping, this allows for rapidly creating rooms without having to worry about manual precision.
Finally we have been working on optimization and made considerable progress, on a laptop we tested on we managed to double the framerate as a result of fixing bottlenecks (whoop whoop!). Our major bottleneck turned out to be shadow calculations, we have severely reduced the resolution of our shadows with little to no noticeable visual difference.
This week we have some exciting things happening, our level editor is coming along nicely and our studio logo is all but finished!
The first weekly update for the new traveler team, we should have a new studio logo for you guys soon, and one of our programmers is working on an awesome...
We are changing our vision of the game, adding a planned release date for the entire game as well as an optimized version of the current build/demo.
This post is dedicated towards our latest build and the University of Skövde game expo. We're a group of game dev. students and this is the eighth post...
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This is the final product of our 10 week Game Project II course at the University of Skövde. We hope you'll enjoy it!
A short and early alpha demo we made during our crunch Tuesday. Do feel free and try it out!
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