Traveler is a magical, atmoshperic adventure puzzle platformer game, where you control your environment. Traveling through vast ruins left behind by a forgotten civilization, the crumbling pillars around you hide a sad, dark past.
We're back and we are full of energy even though autumn, and soon winter, is upon us! We know, we've been media silent for a while but here's an update on what we've been doing:
- Cinemachine camera work implement
- Lot's of concept art
- First level design with all of the many rooms accounted for
We're setting our sight on a demo build in the near future, release date is not set but send us your email if you want to be one of our playtesters! We've now entered the production phase and our goals are set, our current work load consists of:
- Asset creation and sculpting
- Ledge grab feeling great, programming and animation holding hands at it's best
- Lot's of designing, playtesting and redesigning
- New materials in substance painter
- Cinemachine timelines for making it easier to create a cool animations sequence
Here's some mood and asset idea sketches by our 3d artist for you guys, enjoy!
And here's some creepy crypt concept art from our talented animator/vfx artist:
This week's update contains a hint of what is to come!
This week we have some exciting things happening, our level editor is coming along nicely and our studio logo is all but finished!
The first weekly update for the new traveler team, we should have a new studio logo for you guys soon, and one of our programmers is working on an awesome...
We are changing our vision of the game, adding a planned release date for the entire game as well as an optimized version of the current build/demo.
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This is the final product of our 10 week Game Project II course at the University of Skövde. We hope you'll enjoy it!
A short and early alpha demo we made during our crunch Tuesday. Do feel free and try it out!
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