Chapter One: Overlord

Traction Wars is a Tactical Teamwork WWII Realism Game. We aim to create a realistic and historically accurate environment for players to immerse themselves. In this the first release we will be featuring the Normandy Campaign between the British and German Armies between D-Day on June 6th and the capture of Caen on August 22nd 1944. Chapter One will be infantry only with vehicle combat being added in a future chapter.

The game will be released in a series of chapters which will add new features and maps at each stage. Chapter One is currently planned to be infantry only but tanks and other vehicles will be added in a later chapter.

Announced Features:

  • 2 New Teams
  • Brand New Gamemode
  • 20+ New Weapons
  • Squad & Command System
  • Balanced Class System
  • Custom HUD
  • Original Soundtrack
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British Mills Bomb & No.77 Smoke Grenade Walther P38 Walther P38
Blog RSS Feed Report abuse Latest News: Dev Blog #5: Walther Way to Die

6 comments by [TWDEV]_General_Naga on Apr 6th, 2012



A WIP screenshot after a few hours’ work.


Hey there, My name is [TWDEV] Volcol and I’m a 3D and 2D artist over here at Traction Wars. I’m new to the team and happy to be working alongside some very talented individuals. Following the theme of developer blogs, that have been showcased, here is mine.

I applied to work on Traction Wars a few weeks back. I was assigned a trial, as are all applicants, and my task was to produce the German P38 Walther. This is one of my favourite pistols from the Second World War and in my opinion equally as iconic as the Luger. It wasn’t the easiest thing in the world to model however.


 


There were a few teething problems upon starting this model, as this pistol was to be my first high to low poly bake. I had done the odd bit of high poly before but I still had a lot to learn. I sat down for a day or so to study a few videos and tutorials; of which there are many across the web each equally as useful as the last. Then I took the plunge.

I started with the High Poly model first, working my way from the Barrel, to the slide then main body of the gun – creating the magazine, hammer, trigger and grips as separate items.



The completed high poly P38 Walther.

 



The unwrapped model on the right, the checkers represent how the texture will sit on the model.


The grip and smaller items (such as the safety) required a little bit more detailing to be baked, so I created some floating geometry that would bake down onto the low poly part. This can clearly be seen in the grip, but the technique was use on several parts of the pistol.

Now the High poly was finished, I could move on to the low poly model and then the dreaded high poly bake. The unwrap didn’t take too long, though the bake was going to take longer than I had expected, it was my first try I suppose.


 


The first few high poly bakes were fruitless, but I got there in the end. Tweaks needed to be made here and there but overall, I was happy with the outcome. Now that the high poly had been baked into the normal maps needed for the model, I could go about starting the diffuse and specular textures.

The texturing process took around 20 hours, I kept people up to date with progress and was soon well on the way to a completed item.

A few bits of wear and tear, a couple of tweaks to colour and tone and it was finished. My first full weapon project involving a high poly bake and I'm eagerly anticipating to what the future might bring.



The final item, with diffuse, normal and specular maps.

 

The team is still looking for talented individuals to join us on the team, so if you think you might have what it takes or if you are just curious then you can check out our recruitment page for full details.


 
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Comments  (70 - 80 of 228)
CPT.blackadder
CPT.blackadder Feb 22 2011, 4:18am says:

i like it how there seem to be less america orientated games these days, thier not the only country fighting the nazis you know.

+3 votes     reply to comment
DannyCon
DannyCon Dec 4 2010, 6:05pm says:

Great looking mapping shots, can't wait to see more updates in the future!

+4 votes     reply to comment
Didjay
Didjay Nov 15 2010, 12:59pm says:

All your work is very big and nice ! congratulation !

+6 votes     reply to comment
Maniche
Maniche Nov 15 2010, 2:26pm replied:

On behalf of the team; thank you Didjay! We're pleased to hear the community enjoys what we're doing, and if you'd like to help us out, just click the MOTY-button above!

Feel free to join our Steam-, Twitter-, and Facebook-page using the links in the most recent News Update.

Maniche

+2 votes     reply to comment
cinco
cinco Nov 8 2010, 1:49am says:

player models needed.

+2 votes     reply to comment
Maniche
Maniche Nov 8 2010, 2:23am replied:

Don't you worry; they'll arrive soon enough, hehe.

Maniche

+3 votes     reply to comment
Anthony817
Anthony817 Nov 4 2010, 6:33pm says:

Apple! What it do? You never come to Battlefield Korea forums anymore, I feel not wanted lol. Add me on Xfire, I got a new account as Anthony817.

+2 votes     reply to comment
SirApple
SirApple Nov 6 2010, 12:26am replied:

Hey dude,

I don't have Xfire anymore, I havn't for a few years.

+2 votes     reply to comment
UKcharlie
UKcharlie Aug 2 2010, 5:56pm says:

Looking fantastic

+4 votes     reply to comment
Maniche
Maniche Aug 2 2010, 6:38pm replied:

Hi mate!
Unfortunately, the German version isn't attainable as it was already translated out of Sepp Allerberger's memoirs.

Maniche

+3 votes     reply to comment
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Traction Wars
Platform
Windows
Developer & Publisher
Traction Wars Team
Engine
CryENGINE 3
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Official Page
Tractionwars.com
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TBD
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First Person Shooter
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