Continuing on from the success of first & second in the new series of Community Questions we have picked some more questions from the community.
Will both side fighting be players. And no AI.? (Viking)
Both teams are made up of real players. We have no plans for a Co-op mode or singleplayer campaign but we may bring limited AI into the game to make some events more realistic and less prescriptive.
What effect will suppression have on the player? (Duke)
Players will experience a variety of effects when projectiles pass close-by or explosions detonate in the vicinity. A player's vision will become blurred, their reload time extended and their aim made more difficult. Getting the exact combination right is a difficult balance and will enviably be adjusted as testing goes on.
Will the game have bullet penetration (Duke)
Yes. Different materials throughout the whole environment have realistic penetration so for example a wooden fence will only be effect as visual cover and won't provide protection from projectiles.
Will you be using the slide feature we usually see with CryEngine 3 FPS games? (ShakeNbake)
No. You won't see soldier power-sliding around the map firing their weapons. Whilst arguably realistic it encourages exactly the opposite type of behavior that we are trying to encourage whilst providing only minimal benefit to the realism of the game.
Why are you making a game for free?
Not everything boils down to money. Some team members are here to gain valuable experience before entering the industry whilst others have their own unrelated professions and are here just for the love of working on the project. I suspect if you asked most the developers they’d say we’re a family who all share the same passion for the game.
Why is it taking so long?
We don't have the advantage of a large budget nor can we work on the game during working hours as we all do this in our free time. We're making great progress but I'm afraid you'll just have to wait a bit longer before you can join us and play the game.
Will sounds vary depending on the circumstance e.g. inside and outside? (sherman229)
Yes. Some of our videos don't show it but the sound effects do vary depending on the environment the player is in.
What type of maps will OVERLORD feature?
Overlord will feature a variety of maps all focused around tactical infantry combat rather than open world combined operations. As OVERLORD doesn't include tanks or many vehicles the maps are naturally smaller and more compact than you will find in future chapters.
How can I get involved?
We aren't current signing up testers but you can join our community forum to make suggestions and participate in discuss with the developers or if you have skills related to game development you can find out more here.
I have a question I want to ask!
We're always enjoy reading your questions. In particular we watch this thread for new questions to feature.
For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.
The team is currently looking for 3D Artists and Particle artists who have experience in CRYENGINE3. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.
For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.
"they’d say we’re a family who all share the same passion for the game."
"all share the same passion for the game."
That is why I love you guys <3
wow, i always thought this was a game we had to pay for.
Am really amazed, and very pleased to read now that this game will be released for free!!!
awsome.
And indeed, not everything has to be about making money!
Although it is a real shame only a small portion of developers thinks this way.
much success,
Leon
"Why are you making a game for free?"
Is there someone who would actually ask this?
Yes, many people.
Yes - Generally because they're suspicious about why we are which is understandable really.