Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some gifs showing off this work!

Over the past few months we have stepped up the intensity of testing as we pull together years of work into the stable base which we have internally dubbed 'Overlord-lite'. 'Lite' is now almost complete with just the importing of the new German character outstanding.

Testing is as always an enormous amount of fun, but it’s bringing to light some interesting design issues for us to overcome. Most recently we have been looking at making player identification a little easier, as in the low lighting environments accidental team killing has been happening too regularly. We are exploring ways of making team identification quicker and easier whilst still keeping UI interference to a minimum.

“MG34 firing into the darkness and being suppressed by return fire”

With a stable base now nearing completion we have moved on to less immediately obvious (but just as important) improvements in various areas of the game. For example, by giving mappers more advanced controls over the parameters of capture points they can better tailor the experience to specific circumstances. Another example of this is implementing better tracking of crashes. This will allow our programmers to more quickly understand what causes instability at this stage, and will be useful to us both during pre-release testing and post-release.

“Ambushed at short range”

In its current state the game is stable and playable, but this refinement stage is important before we move onto implementations of the pre-game experience such as the main menu, server browser, and account systems which we will be tackling during the final balancing phase as we gear up towards release and distribution.


Developing the game has never been without its challenges and animations have long been a thorn in our side. The CRYENGINE animation system is incredibly powerful, and enables us to manipulate animations dynamically inside the game - but with this power comes complexity. We are looking for new animators to join the team and help us speed up the process, so if you have experience in character animation and would like to be part of the project please get in touch. Experience of the engine is not required. Find out more at

“Suppressing fire!”

Last weekend also saw team members returning to EGX Rezzed to join the crowds and check out the many indie projects and developers with booths at the event. We had a fantastic time speaking to fellow developers and WWII enthusiasts not to mention sitting down and trying many of the games on display.

That’s all for this state of the game update. We will be continuing our development push over the coming weeks. In the meantime, keep an eye on the forum, official discord channels, and social media.

State of the Game III

State of the Game III

News 7 comments

The past year has been a successful one for the development of the game. In recent months the team has been working on what we have dubbed ‘Overltord-lite’...

Dev Blog #30: State of the Game II

Dev Blog #30: State of the Game II

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In our last update we reported on “DevCon” and the team’s associated visit to TankFest 2016. In this blog we are going to take a brief look at what’s...

News Update #59: CRYENGINE V

News Update #59: CRYENGINE V

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The past few weeks have been a busy time for the team. Our focus behind the scenes has been redirected onto something new and exciting… the latest and...

News Update #58: 3Dception Announced

News Update #58: 3Dception Announced

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When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened...

Comments  (0 - 10 of 476)

how is this games gameplay supposed to be? capture point, frot line (something like an advancing front line each time a certain objective is captured) or is it going to be a team death match?

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is this still alive? i havent heard anything for a while

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Oh yes

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what nations are coming other than germany USA russia UK and japan?

i want to know if we will see any of these in the future...


just a yes or no on any of them in a reply would be nice.
down votes would not be soo nice...

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It's normandy dude... so only germans, british and maybe US.

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canada and poland are reasonable additions too. (polish armoured division and 1st canadian army)

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Is "Festung Europa" dead now and me must hope of "Traction Wars"? Who would be the differences?

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Festung Europa's trailer actually just came out, but with currently very low views. It has apparently beem forgotten by most of its supporters.

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[TWDEV]_General_Naga Creator

Can't speak for the Festung team but we are definitely alive and kicking.

We are all about the historical accurate, realism and teamwork... and free of course.

Reply Good karma+3 votes

very nice to hear. I hope that you added the british/canadian landing beaches like Sword, Juno and Gold as maps too?

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Our new improved State of the Game update is out.. now with added ingame gifs

Apr 8 2017

We are rethinking how we keep you updated... read more here:

Feb 28 2017

For this week's update, we thought we would let you know how we are getting on with the game...…

Jan 13 2017

Merry Christmas everyone! #cryengine #gamedev #indiedev

Dec 25 2016

It was the Night Before Christmas Eve... and there's a new Christmas @cryengine video about..…

Dec 23 2016

This week we have the second part of Kruger’s article and he’s answered a few of your questions.…

Dec 2 2016

For those of you who have read out update, we are doing a Q&A question with Kruger at the end of the next update. DM us your questions.

Nov 19 2016

In this week’s update we have a special guest writer discussing military tactics!

Nov 18 2016

This weeks update is out! We’ve answered some of you questions and left a surprise for you to listen to!…

Oct 28 2016

We are having another round of CQs next week. If you have anything you want to ask us, submit your Qs by Saturday.

Oct 18 2016

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