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Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Enfield SMLE No.1 MKIII Enfield SMLE No.1 MKIII Lebel M1886
Blog RSS Feed Report abuse Latest News: Dev Blog #17: Traction Wars in Motion

10 comments by [TWDEV]_General_Naga on Aug 16th, 2014

Hello there my fellow Traction Warriors. [TWDEV] Hannibaldinski here - welcome to another Traction Wars development blog. In previous updates we have shown some of our “Work in Progress” first person weapon animations, but today I want to talk about the third person, full-body animations such as running, crawling and jumping.

[TWDEV] Maniche lurks in the undergrowth of the Mo-cap studio.

Animations are not my main task and I'm normally working on different things but once in a while I encounter interesting technologies due to my current stay in Sweden. This time I came across a room which caught my full attention. The room contained a fully operational high speed motion capture system, also known as Mo-cap. The first thing that came to my mind was: “**** ****, we need this for Traction Wars”. Using my superior seduction techniques on the person in charge I managed to get a reservation to use this fascinating piece of equipment for a full day. I immediately called up fellow developer [TWDEV] Maniche, who drove the three hundred kilometres from Norway to help me out.

We humans are so used to body movements like walking that it is very easy for us to spot flaws in artificial animation. This makes creating full body animations an incredibly difficult and time consuming task, often taking days or weeks just for a normal walking loop. It is challenging to find the right balance and weight to make a full-body animation feel as realistic as possible. Because of this, Motion Capture is used heavily in current games and movies.

These small white dots reflect infra-red light back to the cameras around the room.

They are strategically attached to the subject enabling realistic motion to be captured.

The commercial grade Mo-cap system uses eight infrared (IR) cameras placed around the subject; in this case [TWDEV] Maniche due to his military experience. Lots of very reflective dots are strategically attached to the subject to reflect the IR light back to the cameras. These dots are so bright on the captured image that they can be separated from the surrounding environment. Due to the use of multiple cameras precision of movement can be calculated to an accuracy within 0.2 millimetres, 120 times a second.

During our capture day we tried to get as close to the real movements as we could. Using weights, a full sized rifle prop and help from [TWDEV] VonMudra during a live Skype call, helping us with the correct way weapons were carried and used. From grenades to heavy machine guns, running, climbing and setting up - we went through as many movements we could think of. It was good to see [TWDEV] Maniche running around getting tired while I pressed the right buttons and verified the captured data so anything could be re-done if something went wrong.

We look forward to showing the processed Mo-cap animations on our in-game characters in the future. Until then, stay tuned for more development updates. And thanks for reading!

Interested in joining the team?
The team is currently looking to recruit 3D Artists, Particle Artists and C++ Programmers in addition to a couple of other areas. If you have experience in game/mod development and are interested in being part of our friendly and professional team then please head over to our recruitment page for full details about the team and available positions.

For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.

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Post comment Comments  (0 - 10 of 434)
cinco Aug 17 2014, 6:13am says:

traction war and festung europe are two indie ww2 games on the cryengine with near identical art quality, goals, and design choices.

just wanted to mention this. because twice the people developing one game seems more optimal than half the people producing 2 separate games

+2 votes     reply to comment
Guest Aug 18 2014, 2:17pm replied:

festung hasn't made a single update in over half a year, and they keep advertising themselves as the developers of darkest hour... but the darkest hour devs went on to develop rising storm!

festung europa is a write off.

+3 votes     reply to comment
hannibaldinski Aug 17 2014, 7:31am replied:

I must agree with you though sadly both teams have very different goals. One of them is that Traction Wars is going to be free and the other payed.

But maybe having a bit of competition is good (:

+2 votes     reply to comment
Guest Aug 17 2014, 11:36am replied:

irc traction wars was around long before FE was on CE3.

+4 votes     reply to comment
Generalfeldmarchall Jul 26 2014, 12:05pm says: Online

Amazing! Can't wait to shoot with them.
Keep up the great work guys!

+4 votes     reply to comment
Brainlaag Jul 19 2014, 3:15pm says:

Yay, an update.

+3 votes     reply to comment
Rebel12Lz Jul 14 2014, 3:46pm says:

I wonder if this older Enfield rifle will be issued to a future engineer class :)

+2 votes     reply to comment
ZYQUIST Jul 5 2014, 3:37pm says:

Hi Traction Wars Team,

i like to watch your beautiful screenshots. Please finish your game in a realistic way! Please don't add "recognition for hitting (hitblib)" the enemy like in Call of Duty 2, 4, +++games.

Thank you.

+2 votes     reply to comment
[TWDEV]_General_Naga Jun 23 2014, 5:22pm replied:

Multiplayer only correct. At the moment we're saying 32 but we're aiming for more - large scale testing and optimisation needs to take place before we can confirm that though.

The game is tactics and teamwork based so you can expect team-orientated gameplay with objectives for teams to focus on. The "standard" gamemode isn't Battlefield conquest but along similar lines.

+4 votes     reply to comment
Argeomer Jun 24 2014, 10:06am replied:

Cool :D ...well great work and continue

+1 vote     reply to comment
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Latest tweets from @tractionwars

Two of our developers recently visited Sweden to record in a professional mo-cap studio... T.co #gamedev #TWGame

Aug 21 2014, 4:25pm

We head to Sweden to play with motion capture in our latest developer blog... T.co T.co

Aug 15 2014, 4:10pm

[TWDEV] Maniche heads abroad and is put through his paces... T.co

Aug 12 2014, 1:01pm

Water You Looking At! T.co T.co

Jul 25 2014, 4:35pm

A WIP sneak peak of an item in Traction Wars. Can you tell what it is yet? T.co

Jul 20 2014, 9:00am

Big SMLE everyone, the latest news is now out T.co T.co

Jul 4 2014, 5:15pm

We showcase another lesser known weapon seeing action in the game, the Lebel M1886 T.co T.co

Jun 20 2014, 3:05pm

Just in case you missed it on Friday, we released our first video of the map of Merville Battery T.co #TWGame

Jun 9 2014, 4:55pm

Final #DDay70 update, we reveal something long hinted at which took place 70 years ago #TWGame T.co T.co

Jun 6 2014, 8:05am

#DDay70 events continue to unfold 1hr before the landings are due to begin (Part 2/3) T.co #TWGame T.co

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