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Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Airspeed AS.51 Horsa Glider Airspeed AS.51 Horsa Glider Current HUD Design
Blog RSS Feed Report abuse Latest News: Community Questions #3

5 comments by [TWDEV]_General_Naga on Feb 17th, 2014


Continuing on from the success of first & second in the new series of Community Questions we have picked some more questions from the community.

Will both side fighting be players. And no AI.? (Viking)

Both teams are made up of real players. We have no plans for a Co-op mode or singleplayer campaign but we may bring limited AI into the game to make some events more realistic and less prescriptive.

What effect will suppression have on the player? (Duke)

Players will experience a variety of effects when projectiles pass close-by or explosions detonate in the vicinity. A player's vision will become blurred, their reload time extended and their aim made more difficult. Getting the exact combination right is a difficult balance and will enviably be adjusted as testing goes on.

Will the game have bullet penetration (Duke)

Yes. Different materials throughout the whole environment have realistic penetration so for example a wooden fence will only be effect as visual cover and won't provide protection from projectiles.

Will you be using the slide feature we usually see with CryEngine 3 FPS games? (ShakeNbake)

No. You won't see soldier power-sliding around the map firing their weapons. Whilst arguably realistic it encourages exactly the opposite type of behavior that we are trying to encourage whilst providing only minimal benefit to the realism of the game.

Why are you making a game for free?

Not everything boils down to money. Some team members are here to gain valuable experience before entering the industry whilst others have their own unrelated professions and are here just for the love of working on the project. I suspect if you asked most the developers they’d say we’re a family who all share the same passion for the game.

Why is it taking so long?

We don't have the advantage of a large budget nor can we work on the game during working hours as we all do this in our free time. We're making great progress but I'm afraid you'll just have to wait a bit longer before you can join us and play the game.

Will sounds vary depending on the circumstance e.g. inside and outside? (sherman229)

Yes. Some of our videos don't show it but the sound effects do vary depending on the environment the player is in.

What type of maps will OVERLORD feature?

Overlord will feature a variety of maps all focused around tactical infantry combat rather than open world combined operations. As OVERLORD doesn't include tanks or many vehicles the maps are naturally smaller and more compact than you will find in future chapters.

How can I get involved?

We aren't current signing up testers but you can join our community forum to make suggestions and participate in discuss with the developers or if you have skills related to game development you can find out more here.

I have a question I want to ask!

We're always enjoy reading your questions. In particular we watch this thread for new questions to feature.

For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.


Interested in joining the team?
The team is currently looking for 3D Artists and Particle artists who have experience in CRYENGINE3. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.

For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.


 
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Post comment Comments  (0 - 10 of 424)
Tufst1.1
Tufst1.1 Feb 11 2014, 11:43am says:

Quick question, this may sound dumb but is the game kinds like Planet Side but more WW2 based WW2?

+2 votes     reply to comment
Roughbeak
Roughbeak Feb 14 2014, 12:34pm replied:

Many have said it will be similar to Battlefield 2 mod: Forgotten Hope 2, but even better realism and accuracy.

+4 votes     reply to comment
Wulfburk12
Wulfburk12 Feb 17 2014, 9:08pm replied:

Nice :) Forgotten hope 2 is my favorite game of all time, cant wait for this!

+2 votes     reply to comment
stephenmbanham
stephenmbanham Dec 18 2013, 5:07pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+8 votes     reply to comment
Sgt_Prof
Sgt_Prof Dec 23 2013, 8:18am replied:

Hooah ! This game already looks freakin ossum !

+4 votes     reply to comment
SirApple
SirApple Dec 21 2013, 2:32am replied:

Much appreciated, thank you for the support! :)

+4 votes     reply to comment
Skr13
Skr13 Dec 8 2013, 2:37pm says:

Awesome job devs, looking at the screens I feel nostalgic, and that is great :)
I would like to see objects like hay bales, broken trees, sandbags etc, across the open normandy fields to provide some kind of cover to the troops, and of course the popular hedgerows.
Thanks for for keeping the dream of many of us alive with this project.

+6 votes     reply to comment
Sulieman
Sulieman Nov 7 2013, 11:13am says:

Tractionwars.com
Everyone register up so you will know all updates and stuff!

+5 votes     reply to comment
Sulieman
Sulieman Nov 6 2013, 3:48am says:

i cannot go in tw website why?

+3 votes     reply to comment
Sulieman
Sulieman Nov 6 2013, 8:46am replied:

nvm working now lol

+3 votes     reply to comment
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Traction Wars
Platform
Windows
Developer & Publisher
Traction Wars Team
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Official Page
Tractionwars.com
Release Date
TBD
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Genre
First Person Shooter
Theme
Realism
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @tractionwars

Sneak peak of a weapon WIP for Traction Wars. We're working on stuff! Just a little busy! T.co

Apr 6 2014, 6:33am

As a post-April fools game, who can name all the tracks used in the music track we released?

Apr 4 2014, 1:56pm

@Joedemadio we chose a bad day to announce this perhaps?

Apr 1 2014, 9:04am

We have decided the music in Traction Wars should be more upbeat and modern. We hope you agree... T.co

Apr 1 2014, 5:01am

RT @General_Naga: Welcome to [TWDEV] Mars. The latest developer to join the @TractionWars Team!

Mar 31 2014, 5:01pm

RT @General_Naga: Testing may be enormous fun but it does have the tendency to keep adding more to the todo list ... #gamedev problems

Mar 27 2014, 2:10pm

When does an Enfield sound like a human? When your sound guy replaces firing sound with a comedic scream. It's funny, eerie AND off-putting!

Mar 23 2014, 6:43pm

@calgoblin: Composing: focusing on the keyboard for so long you don't realise you're now sitting in darkness.”

Mar 17 2014, 2:13pm

RT @gamingonlinux: CRYENGINE From Crytek Announces Official #Linux Support Ahead Of GDC T.co #Gaming hooray!

Mar 11 2014, 5:41pm

RT @General_Naga: Clearly I shouldn't have fixed that flying tank bug... T.co

Mar 9 2014, 6:52pm

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