Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Friend or Foe

One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem is either making player silhouettes more distinctive or by introducing helpers into the HUD to compensate for the fact that the world is scaled down onto a computer monitor, rather than 1:1 real world scale.Our focus on historical accuracy and realism presents us with some challenges, and this is a key example of where we are having to explore different options to find the right balance between replicating real life situations and designing compelling gameplay.In order to be historically correct we cannot significantly modify the silhouette and uniform of the players. On top of this, adding layers of HUD elements in the form of coloured silhouettes or markers would have a huge impact on the immersion of the game. It would also detract from the realism of spotting hidden enemies, and so we have been looking into alternative ways of reducing friendly fire incidents.

Another issue we uncovered during our testing was that when players picked up a weapon from the opposing team the number of friendly fire deaths increased dramatically. Players then couldn’t use someone’s weapon to identify their team, and in the heat of the moment the individuals holding the stolen weapon became confused as to which team they were on.

Our Solution

We are currently testing a couple of solutions to help fix these issues. Firstly, we've disabled the ability for players to pick up the weapons of fallen enemies (which in reality rarely happened). Secondly, we've introduced small white icons over the heads of teammates. These only display when you're within 25 metres, and help simulate the situational awareness that soldiers have on the battlefield in real life.

We hope this design will encourage more team work and better tactics by making it easier to track the spacing, distance, and position of your nearby squad mates who have green icons. Teammate’s names are also hidden by default in order to minimise distractions, but become visible when looking directly at the player. We are still testing and refining the concept, and have a few changes already planned - for example the green dots are too bright at night - but in current testing the concept is proving to be successful.

Human senses can be difficult to convey in games, and we hope this will prove to be a useful addition without being too intrusive.As the system further develops we would like to create class icons, so players will not only be able to quickly identify their teammates, but also what kit they’re using.

Community Survey

As you well know we have always enjoyed reading the community's feedback and suggestions for the game. This time however, we are looking for specific input regarding certain questions as we make a plan for how and when the game will be released.

We have prepared a short survey and would really appreciate our community members taking the time to answer. We will be reviewing the results at this year's DevCon so please spare a few minutes and give us your thoughts.

Thank you!

News Update #64: State of the Game

News Update #64: State of the Game

News 7 comments

In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going...

State of the Game IV

State of the Game IV

News 9 comments

The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some...

State of the Game III

State of the Game III

News 7 comments

The past year has been a successful one for the development of the game. In recent months the team has been working on what we have dubbed ‘Overltord-lite’...

Dev Blog #30: State of the Game II

Dev Blog #30: State of the Game II

News 4 comments

In our last update we reported on “DevCon” and the team’s associated visit to TankFest 2016. In this blog we are going to take a brief look at what’s...

Comments  (0 - 10 of 478)

Will there be Czechoslovakia?

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how is this games gameplay supposed to be? capture point, frot line (something like an advancing front line each time a certain objective is captured) or is it going to be a team death match?

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is this still alive? i havent heard anything for a while

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Oh yes

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what nations are coming other than germany USA russia UK and japan?

i want to know if we will see any of these in the future...


just a yes or no on any of them in a reply would be nice.
down votes would not be soo nice...

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It's normandy dude... so only germans, british and maybe US.

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canada and poland are reasonable additions too. (polish armoured division and 1st canadian army)

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Isnt the polish armored division just British tanks with polish drivers..... dont see the point, its just markings on a tank thats different

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Is "Festung Europa" dead now and me must hope of "Traction Wars"? Who would be the differences?

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Festung Europa's trailer actually just came out, but with currently very low views. It has apparently beem forgotten by most of its supporters.

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[TWDEV]_General_Naga Creator

Can't speak for the Festung team but we are definitely alive and kicking.

We are all about the historical accurate, realism and teamwork... and free of course.

Reply Good karma+3 votes

very nice to hear. I hope that you added the british/canadian landing beaches like Sword, Juno and Gold as maps too?

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Tried out Terrain Blending in @cryengine 5.4 and the results are fantastic! Makes a huge difference to our trenches…

Jul 26 2017

We're reading all of your survey responses on features & release content. Don't miss out. Closes Mon. #gamedev #ww2

Jul 15 2017

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Jul 9 2017

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Jun 30 2017

Our new improved State of the Game update is out.. now with added ingame gifs

Apr 8 2017

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Merry Christmas everyone! #cryengine #gamedev #indiedev

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Dec 23 2016

This week we have the second part of Kruger’s article and he’s answered a few of your questions.…

Dec 2 2016

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