Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.
The following features will be included in the first release:
Both teams are made up of real players. We have no plans for a Co-op mode or singleplayer campaign but we may bring limited AI into the game to make some events more realistic and less prescriptive.
Players will experience a variety of effects when projectiles pass close-by or explosions detonate in the vicinity. A player's vision will become blurred, their reload time extended and their aim made more difficult. Getting the exact combination right is a difficult balance and will enviably be adjusted as testing goes on.
Yes. Different materials throughout the whole environment have realistic penetration so for example a wooden fence will only be effect as visual cover and won't provide protection from projectiles.
No. You won't see soldier power-sliding around the map firing their weapons. Whilst arguably realistic it encourages exactly the opposite type of behavior that we are trying to encourage whilst providing only minimal benefit to the realism of the game.
Not everything boils down to money. Some team members are here to gain valuable experience before entering the industry whilst others have their own unrelated professions and are here just for the love of working on the project. I suspect if you asked most the developers they’d say we’re a family who all share the same passion for the game.
We don't have the advantage of a large budget nor can we work on the game during working hours as we all do this in our free time. We're making great progress but I'm afraid you'll just have to wait a bit longer before you can join us and play the game.
Yes. Some of our videos don't show it but the sound effects do vary depending on the environment the player is in.
Overlord will feature a variety of maps all focused around tactical infantry combat rather than open world combined operations. As OVERLORD doesn't include tanks or many vehicles the maps are naturally smaller and more compact than you will find in future chapters.
We aren't current signing up testers but you can join our community forum to make suggestions and participate in discuss with the developers or if you have skills related to game development you can find out more here.
We're always enjoy reading your questions. In particular we watch this thread for new questions to feature.
Latest tweets from @tractionwars
Sneak peak of a weapon WIP for Traction Wars. We're working on stuff! Just a little busy! T.co
Apr 6 2014, 6:33am
As a post-April fools game, who can name all the tracks used in the music track we released?
Apr 4 2014, 1:56pm
@Joedemadio we chose a bad day to announce this perhaps?
Apr 1 2014, 9:04am
We have decided the music in Traction Wars should be more upbeat and modern. We hope you agree... T.co
Apr 1 2014, 5:01am
Mar 31 2014, 5:01pm
Mar 27 2014, 2:10pm
When does an Enfield sound like a human? When your sound guy replaces firing sound with a comedic scream. It's funny, eerie AND off-putting!
Mar 23 2014, 6:43pm
“@calgoblin: Composing: focusing on the keyboard for so long you don't realise you're now sitting in darkness.”
Mar 17 2014, 2:13pm
Mar 11 2014, 5:41pm