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Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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In our last update we reported on “DevCon” and the team’s associated visit to TankFest 2016. In this blog we are going to take a brief look at what’s been going on behind the scenes in recent weeks.


We have virtually completed the migration of our code, maps and substantial asset library across to the latest CRYENGINE 5 (CE5). We have been taking the opportunity to review some of our older textures and update them for both CE5 and Physical Based Rendering (PBR).

With over 780 textures to update it has taken some time, but the end results are well worth it. We are 70% complete on the updates and we look forward to showing you the end results once complete and the ugly “replace me” placeholders have been banished completely.

We're grateful for the continued support from Two Big Ears, who have provided us with an updated version of 3Dception which we have implemented into the newer engine.

We aren’t quite ready to officially migrate across to CE5 as there are a few stability issues we want to iron out before switching the whole team over. In the meantime we are working away on CRYENGINE 3, which is a more stable platform for now. We hope to make the switch in the near future.

Aside from “actual” development we have been reviewing our internal workflow and systems to make sure we aren’t missing out on new methods, tools, or efficiencies. A good example of this is our version control system. At present we use Subversion. It’s reliable, but tends to bloat in terms of sheer size, as all the files are stored in the same place on the server. An alternative could be Git LFS (Large File System), which stores the large files on a separate server and a pointer file is used to keep track of the file instead, and also has the added opportunity to directly pull updates from the CRYENGINE Git repo.


The culmination of the three day event we dubbed “DevCon” was the full day design meeting. This was a golden opportunity to get into some of the gritty details of the game mechanics which have been scheduled for implemented later in the development process.

We have become very good at working together without being physically close, but sometimes it really does help to have different expertise in the same room to discuss and work through ideas. We discussed a huge range of topics, from tweaks to one of our core game modes based on our testing, to rally points, radiomen, squad leader abilities, and many other things.

It was a very productive day but unfortunately we don't have the space to tell you all about it, so we made a video instead.

Recruitment Spotlight


We are looking for skilled, motivated, and passionate programmers that are able to work well in a team. We want to work with people like ourselves, that are open to feedback, interested in WWII, and of course like to have fun. Experience with CryEngine and network programming is certainly not required if you're willing to learn. Must have knowledge of C++. C# or Lua would be a bonus. Our next update will be on 12th August but in the meantime you can find us on social media from the links below.

News Update #59: CRYENGINE V

News Update #59: CRYENGINE V

News 2 comments

The past few weeks have been a busy time for the team. Our focus behind the scenes has been redirected onto something new and exciting… the latest and...

News Update #58: 3Dception Announced

News Update #58: 3Dception Announced

News 3 comments

When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened...

Dev Blog #27: Developer Interview - Maniche

Dev Blog #27: Developer Interview - Maniche

News 2 comments

This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!

News Update #57: State of the Game

News Update #57: State of the Game

News 3 comments

Over the last six months, we’ve been working hard to implement as many of the core gameplay features as we can into the internal build. We are building...

Comments  (0 - 10 of 471)


what nations are coming other than germany USA russia UK and japan?

i want to know if we will see any of these in the future...


just a yes or no on any of them in a reply would be nice.
down votes would not be soo nice...

Reply Good karma Bad karma-6 votes

Is "Festung Europa" dead now and me must hope of "Traction Wars"? Who would be the differences?

Reply Good karma Bad karma0 votes

Festung Europa's trailer actually just came out, but with currently very low views. It has apparently beem forgotten by most of its supporters.

Reply Good karma Bad karma+1 vote
[TWDEV]_General_Naga Creator

Can't speak for the Festung team but we are definitely alive and kicking.

We are all about the historical accurate, realism and teamwork... and free of course.

Reply Good karma+3 votes

very nice to hear. I hope that you added the british/canadian landing beaches like Sword, Juno and Gold as maps too?

Reply Good karma Bad karma+1 vote

Merry Christmas all, And a Happy New Year!! :D

Reply Good karma Bad karma+1 vote

this game looks really really nice cant wait for it :D

Reply Good karma Bad karma+1 vote


Reply Good karma Bad karma0 votes

Did a little breakdown of the video....check it out and share your thoughts! Youtube.com

Reply Good karma Bad karma+4 votes

Excellent news!

Reply Good karma Bad karma+2 votes
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Latest tweets from @tractionwars

We are having another round of CQs next week. If you have anything you want to ask us, submit your Qs by Saturday. Ht.ly

Oct 18 2016

For this week’s #gamedev blog, TWDEV Guillaume tells us more about the game’s lighting and shares new screenshots:… T.co

Oct 9 2016

This week we caught up with one of our senior artists; Volcol (and a few sneaky screenshots) Ht.ly T.co

Sep 17 2016

In this week’s update, we are answering some of your questions about the game! Ht.ly

Aug 19 2016

For next weeks update, we are doing a community questions focused on gameplay. Head over to our forum and ask away!

Aug 13 2016

In this weeks update, we’re taking a sneak peak at this year’s DevCon and the state of the game! Ht.ly

Jul 22 2016

Our latest update reveals the source of our recent busyiness and excitement.. @cryengine 5 Ow.ly T.co

Jun 11 2016

For this week’s update, our devs have found time in their hectic calendars to answer a few of your questions! Ow.ly

May 21 2016

Just incase you missed it at the bottom of last week's interview here is the theme "Pegasus" from the TW OST Soundcloud.com

Apr 22 2016

For this weeks update I we caught up with Calgoblin, our Lead Composer and Sound Artist. Ow.ly

Apr 15 2016

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