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Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: Dev Blog #20: Digging into the Detail (2/3)

4 comments by [TWDEV]_General_Naga on Oct 26th, 2014

Hi all, welcome to the second part of our level design blog. I'm [TWDEV] RvtL, part of the level design team together with [TWDEV] Maniche and [TWDEV] Mars. In this blog we'll take a closer look at the terrain of Merville Battery, and how we developed it into a historically accurate environment where players can fight and explore.

We start out by shaping the height map. The area around the Merville is relatively flat, so at first glance you might think that the heightmap does not have a significant role to play, but as we take a closer look you'll see it will have quite an impact on the end result.


As you can see in the image above, the German strong point in the center of the level is positioned slightly higher than the area directly surrounding it. This improves the field of view of the troops manning the bunkers and trenches, making it a very formidable defensive position.

Thanks to aerial photographs and historical documents we discovered that Merville was heavily bombed by the RAF and USAAF in the month leading up to the invasion of Normandy. The picturesque French country side was littered with craters. We can easily recreate this using the height map by overlaying the aerial photographs on the map and accurately sculpting the craters exactly where they were in real life.


From the height map we move on to the terrain texture, which starts out as a large image which covers the entire map built up in several layers. The first layer is usually a grassy green, since that is the most common terrain type. The following layers add patterns and details like ditches, craters and fields.



Whilst it's also possible to paint the terrain texture in CRYENGINE’s Sandbox editor, we prefer creating a large image in a program like Adobe Photoshop, allowing us to pack a lot of intricate details in the texture with relative ease. Of course, the images presented here are WIP and are subjected to further revision and improvement!

Finally, to complete the terrain we add different materials for grass, gravel, mud and so on. This is one of the areas where CRYENGINE really shines; by combining a number of flat images it is possible to create a detailed three dimensional looking surface.



These three elements, the height map, terrain texture and materials, make up the final terrain. While it might not look very exciting by itself, it will form a great base once we start adding objects and details, and really bring Merville alive back to how it was on 6th June 1944.



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Post comment Comments  (0 - 10 of 442)
ShakesGaming
ShakesGaming Oct 26 2014, 6:36pm says:

Love seeing updates on this game...quality work as usual.

+4 votes     reply to comment
btwinch
btwinch Oct 21 2014, 12:57pm says:

Hey developers: I would love to pre-alpha, alpha, and beta test this!

+2 votes     reply to comment
Shrektacular
Shrektacular Sep 24 2014, 10:10am says:

I really really hope this gets finished ;_;

+3 votes     reply to comment
calgoblin
calgoblin Sep 26 2014, 6:45am replied:

Well, in a way it may never be finished, new updates and chapters are planned for the future. But yes, it will be playable for sure, it just takes longer as we develop it in our spare time.

+3 votes     reply to comment
Shrektacular
Shrektacular Sep 28 2014, 3:42pm replied:

Well the best game I've ever played is Project Reality and it's technically a mod that guys make in their free time/for free, so as long as there is motivation then that's a good sign

+1 vote     reply to comment
Roughbeak
Roughbeak Oct 1 2014, 9:57am replied:

Project Reality is awesome though, I like Forgotten Hope 2 better - mainly because of the time period (WW2). :)

+3 votes     reply to comment
Shrektacular
Shrektacular Oct 4 2014, 12:44am replied:

FH2 was great too, I just wish the PR had the WW2 mode put in it like how it has the Vietnam one too.

+2 votes     reply to comment
reptiledude
reptiledude Oct 19 2014, 10:37pm replied:

Don't know if you'll see this but...

Realitymod.com

+1 vote     reply to comment
Guest
Guest Aug 18 2014, 2:17pm replied:

festung hasn't made a single update in over half a year, and they keep advertising themselves as the developers of darkest hour... but the darkest hour devs went on to develop rising storm!

festung europa is a write off.

+5 votes     reply to comment
Guest
Guest Aug 17 2014, 11:36am replied:

irc traction wars was around long before FE was on CE3.

+6 votes     reply to comment
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Traction Wars
Platform
Windows
Developer & Publisher
Traction Wars Team
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Official Page
Tractionwars.com
Release Date
TBD
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Genre
First Person Shooter
Theme
Realism
Players
Multiplayer
Project
Indie
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Latest tweets from @tractionwars

[TWDEV] Rvtl continues with the second part of our Merville Battery mapping series... T.co T.co

Oct 26 2014, 5:01pm

RT @_shakespub_: Looking for an alternative to @heroesngenerals ...try @ForgottenHope2 and track @TractionWars

Oct 25 2014, 4:35pm

We talk about our recent visit to EGX London in our latest dev blog... T.co T.co

Oct 5 2014, 4:00am

We have TWO FREE EGX Expo Saturday tickets to give away! It's at Earls Court tomorrow afternoon, more info here... T.co

Sep 26 2014, 4:00pm

RT @_shakespub_: Stay tuned for 2nd "Shake's Broadcast" where I talk about @TractionWars , Homebrew from @copybugpaste , War of Rights and …

Sep 24 2014, 2:29pm

[TWDEV] Mars starts a series of mapping updates in this detailed look at Merville Battery... T.co T.co

Sep 21 2014, 2:01pm

Two of our developers recently visited Sweden to record in a professional mo-cap studio... T.co #gamedev #TWGame

Aug 21 2014, 4:25pm

We head to Sweden to play with motion capture in our latest developer blog... T.co T.co

Aug 15 2014, 4:10pm

[TWDEV] Maniche heads abroad and is put through his paces... T.co

Aug 12 2014, 1:01pm

Water You Looking At! T.co T.co

Jul 25 2014, 4:35pm

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