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Towns brings a fresh new take on the city building/management genre by introducing many RPG features.

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With 0.37 right around the corner, and our upload to Desura imminent, we wanted to go over the upcoming changes in detail.

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Hello everyone! With 0.37 right around the corner, and our upload to Desura imminent, we wanted to go over the upcoming changes in detail. Ben will be shedding light on them in a brief manner in the following blurb, we hope you like the brief look into 0.37, and see what is in store for 0.40!



Let us go into brief detail and explain what changes will be coming up in 0.37. The most important change is the GUI, now you can have quick access to all of the shortcuts without having to fiddle with ugly text. Everything has it’s own button and tooltip in order to make the most out of this easy to use system. Feel free to check out our video for a quick look into the new GUI and upcoming changes.


We are also expanding the roster of enemies by a considerable amount, we are still debating on whether or not to include them in 0.37, we guess you will just have to find out ;). Variety is the spice of life, and we are trying to give as varied an amount of baddies as possible! After much deliberation, we at SMP came to terms with the promise we have on our main pre-order page, the one in which we talk about petting a puppy after each purchase. We decided to go one better and adopted our team’s mascot, Napoleon. Rest assured that each of your purchases will go to a hearty pat on his head, and we are showing him tricks. Prior to each release we will release a video of one of his new tricks, that will mark the arrival of the latest build. Some horses bring the apocalyps, this dog brings a new build, go figure!


Last, but certainly not least, the custom buildings. Now you guys have seen the first custom building, the carpentry, in the previous build. Prior to 0.36, buildings simply materialized in 4x4 squares into existence (command and conquer style). Now, you have to build the walls, select the zone type (carpentry, forge, kitchen, etc), and only then can you build the potential workshop station that is used there.

What does this accomplish? Well... depth! We want to give the players a deep and engaging experience, one that simply was not coming through witht he old building system. Before, a civilian would go to the forge, dissapear for a few seconds, and come out with his brand new helmet. This caused some problems, as building times were reduced, and it seemed very shallow. The way it works now is that the civilian will gather the required resources at the workshop table, then use any other workshop tables required, and finally he will make the itme.

To put it into context here is an example. The apple pie would previously be selected, and the civilian would take an apple to the bakery building, come out 2 seconds later with a pie in his hands, and then place it. Now, in order to make the same apple pie one has to take the flour and apple to the baker’s table, make the pie in 10 seconds, take it to the oven, wait for 15 seconds, and then place it in the stockpile. Not only does this keep people from spamming the work line, it gives an introspective look at how the buildings work from the inside. Besides, decorating your massive workshops can be pretty neat! We have plans to include a plethora of decorative items in future releases! We hope you enjoy our game, thank you all so much for sticking with us.

As always, www.townsgame.com is our main site. Feel free to stop by our forums and say hi!

Kind regards
SMP TEAM

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Threeli
Threeli - - 38 comments

"The way it works now is that the civilian will gather the required resources at the workshop table, then use any other workshop tables required, and finally he will make the itme." - sounds very solid. I like where this is headed.

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MonZombo
MonZombo - - 131 comments

tiene una pinta estupenda, seguid así ;)

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