Totraum is a "strategic-driven, horror-filled Top-Down Shooter Game." It's very similar to the game "DeadSpace" (Totraum means DeadSpace in German.) It's set in a futuristic environment aboard an inter-planetary cruise liner. You'd be surprised what wonders in the black abyss called the Milky Way. Key Features: Randomly generated weapon stats. Upgradeable weapons. Armor sets. Elemental Combat System (ECS: new and unique way to play.) Unique, randomly generated enemies. Why? Horrifying scenes and sounds! Abstract graphics letting your imagination take the best of you! Dark and gripping action! A wicked ride of adrenaline shooting!
I was thinking of the most effective way to handle level design and this is what I've come up with. I've dropped a lot of project cause level design never turned out the way I wanted it too.
I think this is the best way to handle it for my game as I easily created a bathroom in 10 minutes and added to to the game.