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NOTE: The following is subject to change due to overhaul in the game design and potential technology switch. Before being imprisoned for eternity, Mephistopheles, the Lord of Darkness, put his sinister knowledge into several tomes which were scattered across the land. Many wicked souls were corrupted by the Devil and spent their lives searching for the wretched Tomes of Mephistopheles, to gain the knowledge of their unholy power. It has been foretold that the beholder of the Tomes will possess the greatest power known to mankind and will rule the world, but will corrupt it and leave it in ruins. The secret society known as the Deputies of Uriel dispatched its most skillful members to find the Tomes and destroy them at any cost. Will you fulfill your duty or succumb to the corruption of the Dark Lord ? Tomes of Mephistopheles is a first-person action-RPG dungeon crawler..

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0 comments by motorsep on Aug 10th, 2012

Seeing no feedback for the new features we implemented I figured Desura client doesn't ping owners of the game that there was an update. Therefore I made a screencast about new features including spellcrafting and new menu. We hope you will appreciate these features and will make some cool let's play style videos of you and your buddies chopping up skelies together online and growing your magical powers :)



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motorsep
motorsep Apr 12 2013, 3:59pm says:

Did some research and I don't see having random dungeons as they are in the game. It works for isometric / top down view, but doesn't really work for first-person view. Plus, it limits modability of the game and make game heavily dependent on a programmer (if programmer is gone, there is no way to continue with it).

Therefore ToM will have semi-random dungeons with random encounters.

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cptsouma
cptsouma Apr 12 2013, 10:05pm replied: Online

Well this game is turning out to be less than I had expected it to be.

+1 vote     reply to comment
motorsep
motorsep Apr 13 2013, 3:15am replied:

What did you expect for it to be?

Unless I pay programmer to work full time for whole year, where he can solve all of the issues and made sure it will never fail, develop an algorithm to generate fast and not boring dungeons, I don't see everything-random-game happening.

+1 vote     reply to comment
cptsouma
cptsouma Apr 13 2013, 2:12pm replied: Online

I didn't say I think it's not super awesome still. I understand how hard algorithms can be (and you already are making another game), I guess that I just was a little upset since when develop time is so long.

+1 vote     reply to comment
motorsep
motorsep Apr 13 2013, 3:26pm replied:

Yeah, it's upsetting for me too. However, that's just a reality of indie development. Lack of right team members, lack of PR, lack of funding etc. lead to longer development times. I am still looking for team members for ToM and I might have a programmer to work one the game, but I want to make sure he will stick around.
We will be switching to idTech 4 most likely (or Doom 3 BFG engine). It's much easier to find C++ programmer than C / QuakeC programmer. It's more artist friendly and easier to mod. Plus we could use everything we develop for Steel Storm 2 in ToM.

+1 vote     reply to comment
megaflux
megaflux Mar 18 2013, 7:38am says:

so... i bought this game a while ago, and my heart broke when i got the email saying that development would take forever. now im wondering how long of a wait am i looking at?

+1 vote     reply to comment
motorsep
motorsep Mar 19 2013, 4:20pm replied:

For sure development won't restart until Steel Storm 2 is finished. After that we will have more robust technology and better programmers (most likely same people who work on SS2 will switch to ToM).

Note that bunch of high profile indie games, like Overgrowth, Natural Selection 2 and Interstellar Marines have been in development for ages. IM got cancelled (I can't even imagine how could that game be cancelled after devs acquired millions of dollars), OG is still in development, and only Natural Selection 2 was released.

+1 vote     reply to comment
casimirsblake
casimirsblake Feb 26 2013, 11:34am says:

"A first-person action-RPG dungeon crawler."

And it doesn't have enough backing for a programmer to stay interested.

This is a type of RPG game that is sorely under-represented nowadays, and ToM is the closest I've seen to a modern-day Ultima Underworld. WHY IS THERE NOT MORE INTEREST IN THIS!?

I hope this project continues eventually, I am desperate to see a game like this released in full. Delver is excellent, but it isn't enough.

+2 votes     reply to comment
motorsep
motorsep Mar 8 2013, 12:47am replied:

Well, the issue is for once, is that there wasn't a lot of interest. So folks like you just finding out about the game when it's too late (press didn't care for the game, so I don't think there was a way to reach the target audience). One the second though, this random dungeon system is utterly faulty. I figured out a much better system that allows for randomness, but much more controlled and prettier/diverse environments. Combat was all wrong too (to my personal taste). So, after Steel Storm 2 is made and released, I'll get back to ToM and redesign it.

+1 vote     reply to comment
all_zebest
all_zebest Feb 6 2013, 7:15am says:

You should launch a Kickstarter campaign to recruit people to help you finish the game.

+1 vote     reply to comment
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Tomes of Mephistopheles
Platforms
Windows, Linux
Developer & Publisher
Kot-in-Action Creative Artel
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Official Page
Tom.kot-in-action.com
Release Date
Released Feb 26, 2012
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8.4

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Highest Rated (7 agree) 9/10

it has a lot of potential.
Dungeon Crawler FPS with RPG elements sounds really good.
+ random generated dungeons.

too bad its too high price on Desura. bought it from their homepage but seems there is no way to add that to desura sadly :(

Feb 29 2012, 9:11am by Xpander69

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Fantasy
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Single & Multiplayer
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Indie
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