It's been far too long since my last update, but I have put a lot of work into the game since then. Here are some notable items.
New boss.
Checkout the gif below:
So far I have four bosses. I'm hoping to have a total of five for the finished game.
New move.
I call it the cannonball:
I added this move because I wanted some sort of trade-off between attack types. Rather than simply adding a more powerful weapon, this one gives you a meaningful choice: powerful cannonball attack but you change your position closer to the enemy, or stay back and fire as usual. It also offers a different traveling speed which allows for a more dynamic experience across the board.
New environment.
Well...actually it's one I've been working on for a long time. It's the sky levels where you fly around on your jetpack, exploring the tropopause, stratosphere, etc.:
Some more screenshots:
Very cool physics in the last gif! ^^
Thanks!
Looking very good! I like the tile set in the last screenshots. The particle effects look pretty good as well. For some reason the cannonball move is very visually rewarding to watch. Good luck on everything!
Awesome! Thanks for the feedback.