• Register

The perfect combination of RTS and Action-RPG in an immersive open-world sci-fi setting created by one man.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Showcase - Tree of Life & Harvester (view original)
Showcase - Tree of Life & Harvester
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The "Tree of Life" was named by its technologies inventor Erebos, the oldest of the five Gorgons of the Asgardian government, around 77,000 of years ago. And ever since its technology has only changed slightly if at all. Back then its primary purpose was to terraform Asgards twin-planet Hildesheim which pretty much was a dead world like Earth before the first life forms originated or before Odin placed the first plants on Asgard. Later it was also used to terraform the four moons that circle around the twin-planet system.
Nowadays it is still used for Commanders to terraform the battlefield to their advantage, but its primary purpose shifted towards processing resources and even serves as a small farm for Sudamis. Additionally the "Tree of Life" allows you to train (Beacon-)Porters which can be used to place a new Bifröst, Tunnel Network or Silo on the map.

The job of the Harvester is almost exclusively done by Zentaurjas (I worked on the Asen language) or Centaurs in our language because this Asen-race is genetically engineered to do the hard work of gathering resources and carrying them back to the "Tree of Life". Unlike the "Ore Purifier" of the Pandoras or the "Mobile Resource Platform" of the CFA, the Harvester is rather squishy and doesn't live long in a combat and the amount of resources they can carry is not that much as well. To compensate for that Harvesters can be really fast and they usually operate in larger numbers on a low cost which makes a loss much less painful.