The perfect combination of RTS and Action-RPG in an immersive open-world sci-fi setting created by one man.

Forum Thread
  Posts  
Pre-Alpha (Games : Timeless War : Forum : NOT USED! : Pre-Alpha) Locked
Thread Options
Mar 30 2016 Anchor

Changle-Log for the Pre-Alpha:

2016-06-11: Version 1.2.2

Added:
⦁ Tooltips for Ore and Ore-Field
⦁ Dummy-Icons for Attributes in Perk-Store
⦁ AIA (Artificial Intelligence Assistance) System
⦁ Main Menu
⦁ Shellmap Test01
⦁ Skirmish Menu - A skirmish game can now be adjusted and initialized by the player
⦁ Music: Machinimasound - Alien Abduction (Pandora Forces super-weapon)
⦁ Unit: Kubus including voice
⦁ Attribute Modification system
⦁ Sound Effect for U.N.I Fighter Missile Launcher
⦁ Gamemode: Skirmish
⦁ Map: Asgardian Hills (Alpha)
⦁ Cloaking & Detection Mechanics
⦁ Props: Tons of trees
⦁ Mineral Field
⦁ AI now has difficult level based reaction time


Changed:
⦁ The games mechanic from non-deterministic to deterministic to guarantee state synchronisation (important for multiplayer and performance improvements)
⦁ Ingame, in "Pause Menu", the "Quit" button now leeds to Skirmish Menu
⦁ Test map has been removed
⦁ Tooltips now only show up when there is something to show


Fixed:
⦁ Deployed Siege Tank tried to target units out of range
⦁ Some AI issues


Known Bugs / Issues:
⦁ AI places structures inside resource fields (its like a dog that refutes to do its business outside).


2016-04-17: Version 1.1.0

Added:
⦁ Tooltip system for objects and interface.
⦁ Tooltip information based on .xml files and multi-language use for mod-support. (Only GERMAN and ENGLISH for now)

Changed:
⦁ Radar is now based on a render texture instead of a camera placed over the UI for performance improvements in the future.
⦁ Player name AND unit name is now shown above health bar.
⦁ Minor Framework improvements.
⦁ The game starts paused so you actually have a chance to record the game and control its start.
⦁ The button overlay for production was made darker to better illustrate the construction progress.

Fixed:
⦁ Harvester AI now starts processing after harvester is built.
⦁ Hailstorm Artillery was unable to attack.


Edited by: Medusa_Zenovka

Apr 2 2016 This post has been deleted.
Apr 2 2016 This post has been deleted.
Apr 2 2016 This post has been deleted.
Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.