Time Rodent is a game currently in early development - based on the short animation film of the same name (out in February 2016). At the base, it's an open-world driving simulation where the player embarks on a long journey of information-gathering through exploration. One of the gameplay elements are intense, 70's movies style, car chases with challenging AI opponents.
Here's a quick heads-up on one of the gameplay elements I have been working on the last months.
OK, so how do you stop a car with a single vehicle?
After extensive research and testing, it appears that the most effective way, is to perform a PIT maneuver. But then what? I need the player car to be immobilized, at least for some time, so the goons can exit their car(s) and finish the job. Ideally the player car would get pushed into slippery terrain where it will take time to recover - or get pushed into a tree/building/streetlamp dealing significant damage to the car. So I came up with this enhancement where the player car will be pushed right after the PIT is performed. It's called Pit n' Push :):
Side-ramming is quite fine too, but there have to be road-side objects present for it to work:
Blocking doesn't really work with a single enemy car (+ it's somewhat annoying). With a heavier car it's better and I'll keep it, for once I start implementing multiple enemy car behaviors. For example: one car would block in front and another car at the back would perform a PIT.
Thank you for reading and drive safely :)
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