Tidalis 1.016 OSX Installer
Jan 19, 2011 Full Version 0 commentsThis release doesn't include any new content, but it really improves the game in general. The biggest change here is an upgrade of the Unity 3D engine...
Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic. The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag paths through the arrows to set up chain reactions of like-colored blocks.
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles include some real stumpers. Tidalis has co-op and competitive multiplayer modes (offline only in this beta version); action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; fifteen unique game modes providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core mechanic, which you'll quickly find to be as iconic as it is novel.
For more information: Arcengames.com
0 comments by cupogoodness on Feb 22nd, 2012

Permanent Price Drops on Arcen Games Products
While Arcen is neck deep in development of our upcoming 2D sidescrolling action adventure game A Valley Without Wind, we wanted to share some info on our currently released titles. Specifically, significant price adjustments to our puzzler Tidalis, our deep space strategy effort AI War, and all of its expansions from here on.
All individual AI War products along with Tidalis are now 50% lower in cost than they were before, with a major reduction for the AI War Alien Bundle as well. Here's the full breakdown:
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Facebook, Google+, Reddit, or on Twitter: @ArcenGames.
This release doesn't include any new content, but it really improves the game in general. The biggest change here is an upgrade of the Unity 3D engine...
This release doesn't include any new content, but it really improves the game in general. The biggest change here is an upgrade of the Unity 3D engine...
This official release includes a lot of new stuff for players to enjoy, a lot of it suggested by fans. It adds the new VS - Race multiplayer ruleset for...
This official release includes a lot of new stuff for players to enjoy, a lot of it suggested by fans. It adds the new VS - Race multiplayer ruleset for...
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do i get a steam activation code ?
can you play this in multiplayer over the internet? or only the same PC...
You can play, 2 player at the same time on the same PC or over the internet. :)
So underrated... :/
Arcen games is the epitome of what Indie game companies should be about in every sense. I have been a supporter since AI War 2.0 and have since purchased every expansion for numerous reasons. Besides the fact that their games are extremely well thought-out and fun, the quality level of production is always fantastic.
Tidalis...a simple little match-three game in a sea of match-three games, right? Well, no. This title took the entire genre and rewrote the book on game play mechanics completely. With all Arcen games, Tidalis offers numbers modes, including a brainteaser mode, which is so well done that you wonder why nobody thought of it earlier. The production values are amazing and for the price, it's easily an instant purchase.
With all Arcen titles, you get something that isn't necessarily in the brochure; the relentless pursuit of quality assurance. I have seen a few Indie companies really go the extra mile for their fans and roll out the free DLC and goodies and keep the patches and new features rolling in, but Arcen leads the pack in support and direct communication in their forums.
I didn't mean to write a book here, but it's difficult to stop summarizing all the good points of supporting this company because they make what gamers crave and do it in style.
I got to be honest here guys, I only tried out Tidalis because I love AI Wars (though I'm absolutely TERRIBLE at it) and Arcen Games is one of my biggest examples as an indie developer. I usually don't like puzzle games because they are too abstract for me. I tend to like games that have an actual sense of place, actual space that I can explore. I only play Tetris for the music.
But I was blown away by the Demo of Tidalis. The "stream" mechanic is so well done, the game is very fluid, there's a whole lot of variation going on and it's surprisingly challenging when you really start getting into the core mechanics of the game.
So yeah, I've been an *******. I dismissed the game purely on the grounds that it was a match-three game. I'll try to buy the game as soon as I've got some cash (I'm a poor bum), because I REALLY enjoyed my time with the (big) demo.
To anyone else here, don't be an ******* like me and at least try the game. It's really worth the measly price Arcen Games is asking for it. I don't think you'll regret it.
looks interesting
simple, but yet innovative concept
I'll give it a try
Played for an hour and a half today. The game is polished. It's very nifty how it works as a strategic turn-based puzzle and as an intense high-speed block dropping game, just by switching the game type. The random game types I tried were fun (especially the one where the water is rising and you have to drop sponges down to soak it up). Liked the art/music, too.
Glad you like it! :) Hope you have a chance to play a bit more sometimes. :D
Thanks Vlidi! Hope you get a chance to check out the game now that's it's full relased. :)