Hi everyone, so in my last update I mentioned how the third room introduces the player to the enemy of the level.
The room tries to grab the players attention and really strike uncertainty into the players heart.
With the demonic voices completed and the initial animations done I need to work on the jumping puzzle mechanics of this room.
Although the planning of the puzzles have been completed, there is still much to do.
Here's a small taster of what's to come!
Now whilst I was on my travels the past 2 weeks I got contacted by a few composers, I decided upon one and we finished most of this levels music! I feel that the variety will really add to the atmosphere of the game.
Here is a teaser of each track.
Thanks for following this games progress!
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