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Blight is a 3D hack ‘n slash, action/horror role playing game set in the post apocalyptic medieval fantasy world of Berigan. It features a unique blend of traditional Hack ‘N Slash Combat, with the addition of several werewolf inspired abilities for added combat flavour. Blight also features a secondary strategy based element, which makes use of the talents of fellow survivors. Players can retake necessary resources to capitalise on this. Rebuild and reinforce the pockets of resistance, as well as the vulnerable resources from the Blighted hordes. Train and arm a militia to help defend these resources, as well as assist in the final battle are necessary to achieving victory. One individual cannot be expected achieve victory alone.

Post news Report RSS Project Blight - Dev Log #7

Our biggest update yet! New concept art, animations, 3D models, a new environment and showcase videos.

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It's been a couple of months since the last update, but we've all been hard at work on the game since then. This is a pretty hefty update.

We've also have some fresh new additions to the team, we now have a dedicated animator and additional character rigger/animator on the project. We also have a Blueprints expert piecing everything together.

Concept Art

There's a lot of new fresh concept art in this update, ranging from characters, props all the way to a specialist armour type.

JulyConceptArt

JulyConceptArt

JulyConceptArt

JulyConceptArt

JulyConceptArt

JulyConceptArt


JulyConceptArt

JulyConceptArt

JulyConceptArt

JulyConceptArt

JulyConceptArt

Character Rig and Animations

We now have a dedicated animator and character rigger/animator on the project. Our main character, Storm has now been complete rigged and has several key animations roughly created for use in game.

UE4 Screenshots July

We also did some quick expressions to show the face rig, there's still a bit more to do there, but I'm really pleased with how this is looking so far.

StormExpressions

Here's a video showcasing the animations and poses.

3D Props

A lot of new props and geometry has been created to assist with the level building. There's still plenty more to go and especially as we want to give each race their own furniture sizes and designs.

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

StormSword

Prototype Environment

Some of you may remember the prototype environment we were using in earlier updates.

We've now rebuilt that entirely and begun adding some rough textures to try and get an idea of how we want the level to look. There's still a lot of work to do on this but here's a sneak peak of how it's shaping up so far.

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

UE4 Screenshots July

Prototype Environment Video

We've been working hard so we could show a video of how environment and animations in game look.

That's it for this update, which was probably our biggest to date.

Next update we'll showcase the development of the AI, which is currently looking very promising. We'll also have more visuals and animations.

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~cHendler~
~cHendler~ - - 776 comments

Wow! Nice update.

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